Hextraction Tiles Set F Super pack
Print Profile(2)


Description
2025-02-08 update: The print profile on this page has been updated with new models. The description and images below are being rewritten and will soon be completed.
TLDR:
Hextraction is a FAN-TA-STIC game
where beads fly through tiles that create a series of paths and booby traps
that you and your opponents strategically place to get your ball in the end zone,
while blocking your opponents' balls.
If you are a happy Hextraction fan: I have more fun for you! Please look for the "I want more tiles!" section further down.
If you are new to Hextraction: please start with the “What is Hextraction?” section below.
What is Hextraction?
Hextraction is a FAN-TA-STIC game with so much action, traps, physics, effects and randomness that no two games are the same. Each turn you get to carefully place on your 3D printed board one of your 3D printed tiles from your hand of randomly picked tiles. You also get to launch a steel ball down a start ramp and frantically watch it fly through a series of tunnels and paths created by all of the hexagonal tiles laid out by all players. These paths can include traps, levers, jumps and even special effects that are all strategically placed to get your ball in the end zone (to win), while blocking your opponents' balls with devious tiles.
What's best part? This game is free to play, free to print and will forever keep improving as designers keep coming with AWESOME ideas to make CRAZY tiles (also free to print) that often flip the game on its head. This is all thanks to Zack Freedman, who chose to offer his game to the crowds of 3D printing enthusiasts, and let players and designers contribute to this wonderful game.
- "Hextraction is an open-source game - you can download the files to print yourself, or find a pre-printed set to buy.”
- “Hextraction is a 3D-printable, modder-friendly board game designed by Zack Freedman of Voidstar Lab.”
To get an idea of its potential and learn some rules watch the Hextraction video.
To play the game, you will need to:
- Print the grid: look for the Hextraction Super Board Game: Grid for A1 mini & +. It can be printed on the A1 mini or other printers with larger build plate. I recommend PETG to make your board very sturdy, but PLA work fine too. This grid has 27 slots, which means more fun!
- Print the base: look for my Hextraction Super Board Game: Base for A1 mini & +. This includes all the structural parts that are specific to the grid with 27 slots from this page, such as the gutters that channel lost balls all the way to the bottom (that would otherwise fall through), On ramps, End zones, adjustable legs and accessories;
- Check the Hextraction Getting Started page.
- Look at the Hextraction Official rules. If you'd like to play by yourself, look at the single player rules.
- Buy 10 mm steel balls or 3/8" slingshot ammo. 50 of them seems like a good number for 3-4 people.
- Print Hextraction game tiles, the more the better! Here are links to my favourites sets.
- Hextraction Tile Set A - Super Starter Pack: includes plenty of tiles to get your Hextraction games started, along with some very cool tiles that will give you an idea of what is possible with this game.
- Hextraction Tiles Set A - PETG parts: since PETG parts need different printing requirements, I pooled all the PETG parts from set A into this file.
- Hextraction Tiles Set B Flip Flop+Secret tiles: with sets A and B you will have all the basic starter tiles recommended, and enough whacky tiles to show you how much talent and creativity went into designing such mischievous contraptions!
- Hextraction Tiles Set C - Deviations: spice up your games with randomness and a bit of malevolence.
- Hextraction Tiles Set D - Traps! : traps are very useful to slow your opponents down and tear apart their sophisticated plans.
- Hextraction Tiles Set E - Wild Tiles: Hextraction tile creators are (thankfully) not selected by committees or review boards. Nope, if you let them loose, they come up with ingenious and/or crazy ideas, the perfect recipe for exotic tiles with strange themes or effects.
- Hextraction Tiles Set F Mega pack: this current page. If your games get slowed down by effects tiles, balance things out by adding regular tiles. And no regular does not mean boring.
- Hextraction Tiles Set G Lucky Unlucky tiles: Feeling lucky? With this set, you can test it out, or better yet, you can bestow bad luck upon your opponents. Feeling better now?
- Hextraction Tiles Set H - Tile rail + Golf: if you thought Hextraction was fun, wait until you play the Skyrail tile, my absolute favorite tile. And those golf-themed are sweet.
- Hextraction Tiles Set I - Abuse of power : some tiles have, or give too much power. Don't print this set. It will change your games for the worst. Or the best! Just depends on the point of view.
- Hextraction Tiles Set J - BAM! : you slip, you explode, you burn, earth splits under your ball. That's what this set is about. And some good (and evil) magic.
I want more tiles!
Thank you for your ratings, comments and downloads. I am really glad that this wonderful game designed by ZackFreedman is getting known, printed and played.
I have been sitting on a bunch of very cool tiles, but I waited to see if there was any interest before I put in the effort to clean up my files up and write details about the tiles and whom designed them. So far I have printed over 120 different tiles: no game is like the previous one, we had games that lasted 2 hours, others 5 minutes!
Here are 31 “new” tiles for you to enjoy, hand picked from hundreds of models I found on a variety of sites and forums. I pooled them based on their profiles/characteristics and added color in subsets to reduce filament waste. All tiles have been printed, tested (many were removed along the way), played with and approved by the head of QC (my son). I optimized the print settings to get the best prints possible (fyi, slower = better prints). I picked the positions on the plates so you don't have to clean your build plate more than twice for the entire set.
You clean your plates with soap and warm water, don't you? And dry your filament?
Hextraction Tiles Set F Mega pack
Once we realized how much fun Hextraction was, I went “underground” and searched for more tiles. This took a lot of time, but I was amazed by the Hextraction community.
There are websites and forums where people post their suggestions for new tiles and shared progress for others to comment and test experimental tiles.
I downloaded hundreds of tiles, sorted them in broad groups, ranked them based on strategy, complexity to print and laughter/excitement from my son.
Cool things about the tiles
The Cursed collection tiles (by timothyjackman) make any strategic placement of those tiles worthless because you never really know where your ball will go until waste a couple turns!
Note: I put 2 sets of the same 4 tiles (on the first and last plates), you decide if you want to print it once or twice. We added a second set because when you end up with too many "effect" tiles (as opposed to basic ones), the games get longer, it's hard to plan anything and get balls moving.

Bridge under rails (by Inaudable, designer of my favorite Hextraction board) is part of a set of tiles that features bridges off which your ball could jump if it goes too fast. The river that passes under it is troubled, so if your ball goes through it, it will slow down.

Your ball may get trapped in the UwU tile (by IceChes) or it might pass along.

As for the Love Trap tile (by BitTorrent), like love, it depends on the orientation (of the tile) and the speed and direction (of your balls). They might fall in love (get trapped) or… run away! A more forgiving love-themed tile is the Heart tile (by Andy Piper). If your ball goes through fast enough you might not get trapped.

When a ball triggers the Wrench Tile (by Lykrast), you can rotate one tile as much as you want. Kinda throws a wrench into your opponent's plans!

Place the Cyclone Tiles (by NoStepOnDeez) strategically: it may simply reroute balls, but if one falls through the eye of the storm, major damage ensues: all tiles that touch the Cyclone get rotated 1 slot on the board clockwise, or counter-clockwise, depending on the arrow direction. from this. If any tile can't move, it gets destroyed.

Use the Strange simple tiles (by 3Dthee) strategically, or it might wreak you plans.

Each of the three Rubber Band Trampoline tiles (by 3Dthee) require 2 bolts and an elastic band. You can pick where to put them before the game, but you will be suprised by its semi-predictable outcome.

The DIC over tile (by Endlink) can be used to roll above the next tile below, you know, the one that was blocking you.

The original U.F.O. tile (in Hextraction Tiles Set E - Wild Tiles) abducted your ball, moved into any open slot, in any orientation, before releasing your ball and returning to its original landing spot. The U.F.T. updated tile (by CodeWookiee; 2 parts) follows the theme of abduction, but your opponents get to land the ship with your ball in it, anywhere and in any orientation they want, it's not returning. E.T. not go home!

I HATE the Day and Night Tiles (by the pagan ZackFreedman) – my son always gets them! When you place the Day (or Night) tile , you have to get the other one from the stash. Because from hereon, you are a deity: each time it's your turn you get to choose to either
a) swap them (overwrite Day with Night, or vice-versa)
or
b) rotate the tile 180º.
IT'S - A - VERY - BIG - POWER - TRIP.

Tired of rolling your balls off the on ramps at the top of the board? Well why don't you add a ramp anywhere on the board using the Highway On-Ramp Tile (by Smoke and Lights )? But you can't roll a ball on that turn, that would be cheating!

Rules for tiles for set F
Most tiles don't require explanations, but some have “rules” about what happens when you place them on the board (On play) or when a ball touches one of its trigger point (On trigger), denoted by triangles/arrows ▶︎▶︎▶︎).
The rules are often written on the tile itself, and originally were made to be printed on a 3D printed "rule card". I did not collect the rule cards 3D models, as I prefer to print those out on paper, save filament and make them easier to find. A PDF including the rules for all tiles that have rules is available in the in the Documentation section below. If you wish to get the original Excel document to edit it, feel free to get in touch.
(The Rules for all the tiles for my sets, A to K, is a work in progress, so your feedback will be appreciated).
Please take a minute to leave comments, suggestions and a rating, they will all be appreciated.
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As you can see I put a lot of time to provide the best board, tiles and documentation so even newcomers can understand how to print and play this game. Thank you for your boosts!
License
Original Hextraction board by Zack Freedman
and most tiles from other creators are under the following MIT License:
Copyright (c) 2023 Zachary Freedman and Voidstar Lab LLC Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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