MTG Undercity Dungeon — Hex pyramid prop
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Description
A physical play prop for the **Undercity** dungeon from MTG's
*Commander Legends: Battle for Baldur's Gate* (token 020/020). When
your deck wants to *venture into the dungeon*, this is the board
your pin walks across.
Nine hexagonal rooms in a 1-2-3-2-1 pyramid layout, all twelve
canonical dungeon connections cut as door gaps in the walls, each
room engraved with **its glyph and its effect text** (not the
flavour name — what triggers when you venture there is what you
need to read at the table). Plus a fitted player pin and four
parking slots in the UNDERCITY title banner so a 4-player table can
keep their unused pins on the board.
## Layout
```
⌂ Secret Entrance (find basic)
/ \
♨ Forge ◯ Lost Well (scry 2)
(+1/+1 ×2) / \
/ \
✕ Trap! ⚔ Arena ◆ Stash
(-5 life) (goad) (treasure)
\ / \ /
✎ Archives ☠ Catacombs
(draw 1) (4/1 menace)
\ /
♛ Throne of the Dead Three
(top 10: 3/3 hex creature)
```
The 12 doors follow MTG's dungeon-graph edges. The 4 same-row pairs
that **aren't** connected in the rules (Forge↔Lost Well, Trap↔Arena,
Arena↔Stash, Archives↔Catacombs) stay walled — no door — so the
prop reproduces the actual dungeon, not just the visual.
## What's in the bundle
- `undercity_dungeon_combined.stl` — the dungeon board: body + labels
in one ASCII STL with **two named solids** in a single coordinate
frame.
- `undercity_dungeon_pin.stl` — one player pin (cone with a peg base).
- `undercity_dungeon.scad` — full parametric source.
## How to print (board, two-colour AMS)
The board is a coordinate-locked two-colour print: a dark stone body
with the glyphs, room names, brick mortar and title plaque all
engraved as recesses, then refilled in a contrasting colour
(traditionally gold).
1. Bambu Studio → **Import** `undercity_dungeon_combined.stl`.
2. Right-click the imported object → **"Split to Parts"**.
3. Sub-parts named `body` and `labels` appear, locked at exact
original coordinates.
4. Assign **filament A (dark / structural)** to `body`. Assign
**filament B (gold / accent)** to `labels`. Slice. Print.
> Why combined STL with named solids? Bambu's "Add Part" workflow
> rearranges coordinates — labels would land off-centre from the
> body. Single ASCII STL with two named solids + Split-to-Parts
> preserves alignment exactly. (Background in the source repo's
> CLAUDE.md "Multi-Color (Bambu Studio AMS)".)
For non-Bambu slicers that respect coordinates on import, you can
re-render `body.stl` and `labels.stl` separately from the .scad
source — drop them onto the bed in two passes and the second one
will land centred on the first.
## How to print (player pins)
Print `undercity_dungeon_pin.stl` **once per player** in a different
filament colour each time. Cone-shaped (Ø9 × 9 mm body) with a
Ø3.4 × 5 mm peg base. The peg slips into a Ø3.6 × 4 mm hole in
each room — 0.2 mm radial slip fit, snug but pulls out cleanly.
Each room has **two peg holes** so two players can occupy the same
room at the same time without fighting for the slot. Park unused
pins in the **4 parking holes** at the top of the UNDERCITY banner.
## How to play
1. At game start, slot every player's pin into one of the 4 parking
holes along the title banner.
2. When a player **ventures into the dungeon** for the first time,
they pull their pin from parking and put it in the **Secret
Entrance**.
3. On each subsequent venture, they move their pin to a connected
room through one of the visible doors.
4. The **Throne of the Dead Three** is the last stop — its effect
resolves and the dungeon completes.
The bottom face of the centre column carries an engraved **"Take
Initiative"** inscription — the other Undercity-related MTG
mechanic. Visible when you flip the prop.
## Print settings
- Bambu Lab P2S or any 0.4 mm FDM
- 0.2 mm layer height, 3 walls, 15 % infill
- PLA Basic — works perfectly. Tested with dark base + gold accent.
- **No supports.** Every overhang is ≤ 45°.
- Board prints flat on the bed, label face up.
- Pins print flat on their base, peg pointing up.
## Source
The included `.scad` exposes hex circumradius, wall height, label
recess depth, glyph size, font, and all 9 rooms as parametric
data. Easy to retune for a different aesthetic, a different game's
dungeon, or a denser hex grid.
Fan content for **Magic: The Gathering** — not affiliated with
Wizards of the Coast.




License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.


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