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3D print design, board games, travel, motorcycles, skiing, fiddle with Haskell, Python, C++ on various projects related to 3D printing, board gaming, photos.
As a print design, these are very nice. There is lots of detail and 3D pop. The gazebo and kiosk are especially nice. The special zones (e.g. bird sanctuary) work with little divots for the cubes.
However, the generic enclosures have to be flipped over as part of the game, and these designs don't work flipped over. The designer has extra tokens to represent back side, and nice tokens to represent front side. But that's not a good gaming experience to fiddle with replacing the tokens. Nor does it fit in the original insert because volume is much larger by doubling the piece count (only a small matter). The designer put a lot of work into all of these models and I appreciate that part. But, a 5-star design would either:
1) Add features (trees, building) so the pieces can be flipped over.
2) Have something else to add/snap on top to convert from empty to used.
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Perfect fit to fill original box, nice use of a window to expose faction type, little handles for picking up the box.
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Clever idea, but mechanically it has just enough slop in it that it is hard to actually work the puzzle as pegs get misaligned on opposite sides.
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Having piles of playing pieces scattered around the table when playing a board game is annoying (and easy to lose pieces). I was inspired, by various separate bowls friends used, to make something unified taking less space while neatly organization playing pieces.
3x3 Board game playing piece sorter
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The playing pieces are perfect, and they fit nicely over the playing board segments. It all fits in the included box, which is a nice touch (the "book" form for the game shelf). It's 5 stars for being a complex design that works well together.
But, there are a couple of things to note:
1) This wants 10 colors and uses different combos of 4 simultaneous colors. You will have a lot of spool flipping with the 4-spool AMS.
2) The latch on the box cover is a bit difficult to use.
3) Unlike some of Ritz's other designs, there is no box interior organizer, it's just a big empty space to pile things in.

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Just what is is supposed to be. Open slots allow dessicant color to be observed, without letting it slip out. Latching notch on cover is about the right amount of tension.
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Works nice. Printed without issue in one pass without scaffolding. Adjusts the tilt as needed and even allows space for the power cable. Nothing super fancy or complicated but does it is supposed to well.
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This is a modest design and only captures one part of Concordia's game pieces, but it does nicely mimic the classical architecture style and the picture of the buildings as printed on the mat.
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Nice puzzle. The clues to assembly are different than in a regular jigsaw puzzle, so a unique challenge. The print worked well. The fit is good.

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Color choices are mine. Rounded corners make this nice from a tactile perspective. The puzzle is very easy though.

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The colors choices here are arbitrary on my part. The design is fine, but the square corners show a lack of polish. The puzzle is relatively easy with many solutions (wherever this design came from it needs some tweaking, like gluing the 1x1x1 cubie to an adjacent piece). I'm not sure how hard it would be to do, but the surfaces need some roughness, or dimples, or something as it's slippery and falls apart too easily while trying to assemble it. Doing that without giving away the puzzle (by introducing asymmetry) would take some thought.

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