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Robot [Walker]

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X1 Carbon
H2D Pro
X1
H2S
P1P
H2D
H2C
A1
X1E
P1S
P2S
A1 mini
X2D
A2L

Default
Default
Designer
7 h
2 plates

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If you find his creations valuable, please consider supporting him (Contents: Θ Assembly Manual —> ☀ Background Lore —> ✎ Author's Message)

>Θ Assembly Manual:
1. Specifications:
- Scale: 1/10 (Height 120mm)
- Internal Structure:

  · Print-in-Place articulated joints: 12 places

  · Rotary locking tabs: 3 places
- Universal interfaces: 4x 3mm holes (2 on top, 2 on bottom),

- Optional accessories:

  · 👉[Robotic Arm]

  · 👉[Hydraulic Gimbal]

  · 👉[Twin Rocket Launcher]

   · Other accessories compatible with 3mm holes

 

2. Printing essentials:
 - Recommended settings:

   · Nozzle: 0.4mm or 0.2mm

   · Layer height: 0.08mm

 - Material: Default is PLA

   · Other materials like PETG/TPU have not been tested; scaling tolerances need to be determined by the user

 - Troubleshooting tips:

   · If adhesion occurs, it is recommended to scale up the entire model (scaling factor recommended within 110%; at this range, joint friction is optimal; exceeding this range will cause joints to be too loose, but will not have other effects)

   · Adjusting layer height may cause some parts to become rough and difficult to connect/disconnect; if necessary, it is recommended to scale up the model

 

3. Assembly instructions:

 - Joint activation (Print-in-Place parts)

   · Joints such as the model's knees, ankles, and hydraulic rods are Print-in-Place, and the articulated parts need to be manually flexed open after removal from the build plate

   · Tools (such as needle-nose pliers) can be used for assistance; normally, no damage will occur unless there is complete fusion

 - Limb connection (Bayonet structure)

   The connection between the thigh root and the spherical probe head uses a bayonet structure; during assembly, ensure the pin lugs are aligned with the notch in the hole

   · Alignment: Align the pin lugs with the notch in the hole

   · Lock: Rotate the joint after insertion to lock

 

 

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>☀ Background Lore:
These bipedal machines are commonly found near various Iron Nests. People once controlled them as if taming wild beasts, but unlike hunters, machines can be continuously repaired and modified, working for people for centuries. The skills surrounding these machines were thus considered divine.

Subsequently came the advent of mechanology, where technology replaced traditional craftsmanship. Mechanists emerged from among the wizards, and with the deepening of control theory, city-states like Duru, Moro, and Mikos gained control over the Iron Nests. In their core regions of influence, machines even replaced the muscle of cattle and horses, becoming the primary labor force of settlements.

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>✎ Author's Message:
For other works by the author, please check the author's homepage or click the links below:

-
Mecha Girl Series —>👉(Chinese)   /   👉(Global)

-
Mecha Girl Accessories —>👉(Chinese)   /   👉(Global)

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Machine Series —>👉(Chinese)   /   👉(Global)

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If you find the author's creations valuable, you can also support the author through 👉Aifadian (Chinese) or 👉Patreon (Global)

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This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.