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Mini Aggravation Wahoo Board

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X1 Carbon
P1S
P1P
X1
X1E
A1
A1 mini
H2D
H2D Pro
H2S
P2S
H2C
X2D
A2L

0.2mm layer, 2 walls, 15% infill
0.2mm layer, 2 walls, 15% infill
Designer
2.4 h
2 plates
5.0(3)

Open in Bambu Studio
Boost
22
41
11
3
42
24
Released 

Description

Description

Mini Aggravation Wahoo Board!

One plate for the Board (Print by Layer)

One plate for the 4 different colored pegs. (Print by object)

No Supports required

 

Please like, download and comment with Pictures :)

 

 

Instructions for Game Play:


Object: The object of the game is to be the first player to get all four pegs from the starting arrow to the teepee of the corresponding color.

Set-up: Each player takes four pegs of the same color and places them in the starting arrow of the corresponding color. Each player then rolls the die. The player with the highest number goes first and play proceeds to the left. If two or more roll the same number, those players roll again.

Play: A player must roll a one or a six to move a peg from the starting arrow into the starting position on the arrow path. The starting position is the space just outside the starting arrow. See diagram below.

If a player rolls a six, the player is allowed an extra turn. If, on that turn, a six is rolled, the player goes again, and so on.
A peg on the arrow path is moved the exact number rolled on the die in a clockwise direction. A player may jump over any peg in the arrow path. If a peg lands on a space occupied by an opponent`s peg, the opponent`s peg is removed and placed back in its starting arrow. A player may never land on his or her own pegs. If a number is rolled that does not allow a peg to be moved, that player forfeits that turn.

Winning: The first player to move all of his or her pegs into the teepee of the same color is the winner.

Variation: A player may take a shortcut by moving to the space in the center of the board on an exact roll. For example, if a peg is in the starting position and the player rolls a five, the player may choose to move to the center space. If an opponent`s peg occupies the center space, the opponent`s peg is removed and placed back in its starting arrow. To exit the center space, the player must roll a one or a six and resume play on the side diagonal to his or her own side. See diagram.

Playing as partners: A player sits diagonal to his or her partner. Rules for individual play apply with the following additional rules. A player may not land on and replace his or her partner`s pegs. If a player rolls a number and cannot move, that player may move one of his or her partner`s pegs. The first team to move all of their pegs into their two teepees wins.



For detailed instructions Click here!

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License

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You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.