Juiblex, The Demon Lord of Oozes
Print Profile(1)

Bill of Materials
Description
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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.
All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.
Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.
Juiblex | ||||||||||||||||||||||||||||||||||||||||||
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| Huge Fiend (Demon), Chaotic Evil | ||||||||||||||||||||||||||||||||||||||||||
AC 18 (natural armor) Initiative +0 (10) | ||||||||||||||||||||||||||||||||||||||||||
| HP 350 (28d12 + 168) | ||||||||||||||||||||||||||||||||||||||||||
| Speed 30 ft., Climb 30 ft. | ||||||||||||||||||||||||||||||||||||||||||
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| Skills Perception +12 | ||||||||||||||||||||||||||||||||||||||||||
| Resistances Cold, Fire, Lightning | ||||||||||||||||||||||||||||||||||||||||||
| Immunities Acid, Poison; Bludgeoning, Piercing, and Slashing that is nonmagical; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious | ||||||||||||||||||||||||||||||||||||||||||
| Senses Truesight 120 ft., Passive Perception 22 | ||||||||||||||||||||||||||||||||||||||||||
| Languages All, telepathy 120 ft. | ||||||||||||||||||||||||||||||||||||||||||
| CR 23 (XP 50,000, or 62,000 in lair; PB +7) | ||||||||||||||||||||||||||||||||||||||||||
Traits | ||||||||||||||||||||||||||||||||||||||||||
Foul. Any creature other than an Ooze that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature's next turn. Legendary Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead. Magic Resistance. Juiblex has advantage on saving throws against spells and other magical effects. Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of its next turn. Juiblex dies only if it starts its turn with 0 hit points and doesn't regenerate. Spider Climb. Juiblex can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. | ||||||||||||||||||||||||||||||||||||||||||
Actions | ||||||||||||||||||||||||||||||||||||||||||
Multiattack. Juiblex makes three Acid Lash attacks. Acid Lash. Melee or Ranged Weapon Attack: +14 to hit, reach 10 ft. or range 60/120 ft., one target. Hit: 21 (4d6 + 7) acid damage. Any creature killed by this attack is drawn into Juiblex's body, where the corpse is dissolved after 1 minute. Eject Slime (Recharge 5–6). Juiblex spews out a corrosive slime, targeting one creature that it can see within 60 feet of it. The target must succeed on a DC 21 Dexterity saving throw or take 55 (10d10) acid damage. Unless the target avoids taking all of this damage, any metal armor worn by the target takes a permanent −1 penalty to the AC it offers, and any metal weapon the target is carrying or wearing takes a permanent −1 penalty to damage rolls. The penalty worsens each time a target is subjected to this effect. If the penalty on an object drops to −5, the object is destroyed. The penalty on an object can be removed by the mending spell.
Spellcasting. Juiblex casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 20):
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Legendary Actions | ||||||||||||||||||||||||||||||||||||||||||
| Legendary Action Uses: 3. Immediately after another creature's turn, Juiblex can expend a use to take one of the following actions. Juiblex regains all expended uses at the start of each of their turns. | ||||||||||||||||||||||||||||||||||||||||||
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Lair Actions | ||||||||||||||||||||||||||||||||||||||||||
On initiative count 20 (losing initiative ties), Juiblex can take one of the following lair actions; it can't take the same lair action two rounds in a row:
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Regional Effects | ||||||||||||||||||||||||||||||||||||||||||
The region containing Juiblex's lair is warped by its magic, creating one or more of the following effects:
If Juiblex dies, these effects fade over the course of 1d10 days. | ||||||||||||||||||||||||||||||||||||||||||
| Source: MPMM, page 160. Also found in MTF, page 151. |
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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.







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