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The Sea-Scarred Raiders: A D&D Pirate Squad

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0.16mm layer, 2 walls, 15% infill
0.16mm layer, 2 walls, 15% infill
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6.2 h
1 plate
4.9(15)

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🏴☠️ Collection: The "Blood and Salt" Crew – 1/32 Scale

Take your Dungeons & Dragons games to the next level with this exclusive set of 5 pirate miniatures. Designed with a heroic level of detail and overwhelming personality, these adventurers are ready to sail the seas of your campaign.

👥 Who are the Crew?

  • Captain Tortuga: An unmovable mass with a reinforced shell and iron authority.
  • The Tabaxi Duelist: Feline agility armed with a saber and pistol, ideal for quick boardings.
  • The Goliath Colossus: The ship's brute force, wielding an axe that could split a mast in one blow.
  • The Dwarf Artificer and his Cannon: A master of technology with his mechanical turret on spider legs.
  • The Veteran Buccaneer: The classic human captain, a perfect balance of charisma and steel.

📐 Technical Specifications

  • Scale: 1/32 (32mm "Heroic Scale").
  • Base: Decorated 32 mm bases included (ideal for D&D combat grids).

🛠️ Note for Modelers: The Art of Patience

We want to be honest with our community of "makers": These miniatures are for those who love a challenge. Due to the complexity of their dynamic poses (such as the mechanical cannon's legs or the Tabaxi's sabers), the support removal process requires patience and a steady hand. It's not a job to rush.

 The reward is an enviable game table!

🌊 Get the Full Crew and Conquer the Ocean!

So you can use them today in your D&D 5e game, here are simplified character sheets (Stat Blocks) balanced for a Challenge Rating (CR) 3-4, ideal for facing a mid-level group or using them as allied NPCs.

1. Captain Tortuga (Tank/Leader)

He is the heart of the crew, able to take punishment while leading others.

ACHPSpeedKey Attribute
19 (Natural + Shield)657.5 mStr 16 (+3) / Con 17 (+3)
  • Reinforced Shell: As a bonus action, he can retreat into his shell, increasing his AC to 23, but he cannot move or attack.
  • Commanding Shout: Once per turn, grants advantage on the next attack to an ally he can see.
  • Attack: Heavy Scimitar (+5 to hit, $1d6 + 3$ slashing).

2. The Tabaxi Duelist (Agility/Damage)

Specialist in flanking and quickly eliminating weak targets.

ACHPSpeedKey Attribute
16 (Studded Leather)4512 mDex 18 (+4)
  • Feline Agility: Can double its movement speed for one turn (recharges after moving 0 m in a turn).
  • Double Attack: Makes two attacks with its saber (+6 to hit, $1d6 + 4$ slashing).
  • Shadow Step: Does not provoke opportunity attacks when moving out of an enemy's reach if it has attacked this turn.

3. The Goliath Colossus (Brute Force)

The unstoppable force responsible for breaking enemy lines.

ACHPSpeedKey Attribute
14 (Unarmored)809 mStr 19 (+4) / Con 16 (+3)
  • Great Boarding Axe: Heavy attack (+6 to hit, $1d12 + 4$ slashing).
  • Stone's Endurance: When taking damage, can use its reaction to reduce that damage by $1d12 + 3$.
  • Trample: If it moves at least 6 m in a straight line towards an enemy and hits it, the target must succeed on a Strength saving throw (DC 14) or be knocked prone.

4. Dwarf Artificer and Great Cannon (Control/Range)

A tactical duo. The dwarf repairs and the tank fires.

ACHPKey Attribute
17 (Chain Mail)50 (Dwarf) / 30 (Tank)Int 18 (+4)
  • Eldritch Cannon (Tank): The tank acts on the dwarf's turn.
    • Pulse Shot: +6 to hit, $2d8$ force damage and pushes the target 3 m.
  • Quick Repair: The dwarf can use his action to heal $2d6$ hit points to his tank.
  • Flash of Genius: Can add his Intelligence modifier (+4) to a saving throw of a nearby ally.

5. The Veteran Buccaneer (Versatility)

The human captain who combines steel with gunpowder.

ACHPSpeedKey Attribute
15 (Reinforced Jacket)559 mDex 16 (+3) / Cha 16 (+3)
  • Pistol and Saber Combo: Can attack with his saber (+5 to hit, $1d6 + 3$) and, as a bonus action, fire his pistol (+5 to hit, $1d10$ piercing).
  • Fire at Will!: Allies within 9 m who can hear him add $1d4$ to their projectile damage rolls.

A Final Tip for Your Table:

Since you've printed them with 32 mm bases, remember that on a standard 1-inch (25 mm) D&D grid, these miniatures will "overlap" slightly the lines of adjacent squares. Visually they look great, but for rules purposes, treat them as if they occupy a single square (Medium Size).

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