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Northeast 3D design
@Northeast3Dd
Bio
Hello and welcome to my profile! here I design models that accomplish something! btw i have a benchy nation. The united benchys of manufacturing!
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MakerWorld Guardian
Active more than 20 days out of last 30 days UTC time
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Rate or Comment 277 different models
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Laws of the benchy nations
Laws of the benchy nationshead of UBN please review. This is partially AI generated and may not be perfectly accurate. This is subject to change  Official Constitution, Territorial Law, and Code of Conduct for the 17 Benchy NationsSECTION I: SOVEREIGN FACTORING & REGISTRATIONArticle 1: Recognition of the High CouncilThe global map of the Great Benchy Nations is split into exactly 17 recognized community factions managed by designated Creator-Generals. The official roster, as recorded in the MakerWorld registry, stands as follows:Benchonia (Managed by ItzMpower) – The central seat of traditional maritime power.United Benchys of Engineering / UBE (Managed by Gabe Tech Industries) – The industrial and mechanical engineering wing.BenchyForge Republic (Managed by Spectraforge) – Master armorers and high-temp alloy experts.Benchpress (Managed by Flexi Fin Studios) – Specialty wing focused on articulated and flexible naval assets.Benchian Empire (Managed by Romans1x16) – Roman-inspired classic conquest and strict naval layout.Benchmerica (Managed by Cyber Maker) – High-tech electronic warfare and cyber-enhanced fleets.Benchial Federation (Managed by Pocket Armour CO) – Specialists in micro-scale and ultra-portable pocket defenses.Allabenchia (Managed by 3D Print Wizard) – Magic-infused aesthetic variations and high-resolution models.The Benchynaders (Managed by Grey_Nade316) – Demolition experts and structural fragmentation units.Arbenchyna (Managed by Wacheal) – Territorial guards of the southern maritime shelf.Eastern Benchland Islands (Managed by HC3DPrinting) – High-volume multi-color fleet production units.The Benchys of Manufacturing / BOM (Managed by northeast 3d design ) – The core logistics, mass-production, and raw filament refinery wing.Remaining Slots (unlimited for limited time.You must have one benchy to make a nationArticle 2: The Fallen Factions ProtocolClause 2.1 (The Case of Xtremebenchys): The faction formerly known as Xtremebenchys (Managed by Xreme) is officially declared Fallen. Their design cycle is legally closed following a decisive loss in the MakerWorld community territory war.Clause 2.2 (Salvage Rights): Models belonging to a fallen faction may be downloaded and remixed into active factions, provided appropriate attribution is awarded to the original fallen creator.SECTION II: THE UNITED BENCHY NATIONS (UBN) DIRECTIVE                +---------------------------------------+                |    THE UNITED BENCHY NATIONS (UBN)    |                +-------------------+-------------------+                                    |            +-----------------------+-----------------------+            |                                               |            v                                               v +-----------------------+                       +-----------------------+ |  TERRITORIAL COURT    |                       | RESOURCE LOGISTICS    | |   Resolves Border     |                       |  Managed by Benchys   | |   Hashtag Disputes    |                       |   of Manufacturing    | +-----------------------+                       +-----------------------+ Article 3: Supreme Authority and PeacekeepingSection 3.1 (The UBN Council): The United Benchy Nations (UBN) serves as the supreme legislative and peacekeeping body governing all factions. No single faction may declare total dominance over the MakerWorld feed without a formal UBN resolution.Section 3.2 (The Blue Hull Accords): In times of catastrophic community server lag or mass design plagiarism, the UBN can deploy "Blue Hull Peacekeepers"—neutral, un-remixed standard 3D Benchys—to occupy disputed comment sections and stabilize the trend.SECTION III: LAND DISPUTES & TERRITORIAL SEIZUREThe warfare between nations does not use real violence; it is waged entirely via social engagement, print metrics, and digital cartography within the MakerWorld Community Feed.Article 4: Border Skirmishes and Digital Land GrabsSection 4.1 (The Grid System): The global Benchy map is divided into print grids. A faction may launch a "Land Dispute" against a neighboring nation by publishing a targeted remix model designed to counter the neighbor's specific fleet defense.Section 4.2 (The 48-Hour Engagement): Once a Land Dispute is formally declared via community post, both factions have exactly 48 hours to gather user prints.Section 4.3 (Arbitration): If a dispute ends in a stalemate, the UBN Territorial Court will step in. The land will either be partitioned based on total download metrics or handed entirely to the creator with the cleanest print quality (determined by a total absence of stringing or ghosting).SECTION IV: THE BENCHYS OF MANUFACTURING (BOM) ENGINESArticle 5: Supply Chain and Industrial HegemonySection 5.1 (The Factory Floor): The Benchys of Manufacturing (BOM) control the means of production. While other nations design weapon systems, BOM regulates the print profiles, high-speed acceleration settings (G-code overrides), and standardized filament spools.Section 5.2 (The Raw Material Monopoly): No Heavy Dreadnought or Scout fleet may be deployed without being approved by the UBN SECTION V: NAVAL SHIPBUILDING STANDARDS (3D PRINTING SPECS)To keep combat fair, all 3D printed battleships, aircraft carriers, and defense fleets must strictly respect material capabilities and printer boundaries.Article 6: Structural Integrity and OverhangsSection 6.1: All uploaded naval assets must pass basic slicing geometry checks. No model shall feature unsupported horizontal overhangs exceeding standard tolerances, ensuring it remains an authentic "torture test".Section 6.2: Bridge roofs must measure exactly 23.00 mm parallel, and chimneys must maintain a circular diameter of 7.00 mm to ensure modular armor plating swaps seamlessly between allied factions.Article 7: Weaponization and RemixingSection 7.1: Standard Benchy hulls can be heavily modified into military classifications (e.g., Battleship Benchy, Benchy Carrier, Apache Benchy Helicopter).Section 7.2: Weapon attachments (such as artillery turrets or AMS multi-color missile pods) must utilize friction-fit joints, interlocking tabs, or modular peg systems. Using PETG for high-stress articulated components is highly recommended over brittle PLA.SECTION VI: MATERIAL ECONOMY & ANTI-WASTE DIRECTIVES+---------------------------+---------------------------------------+ |  Economic Asset Class     |  Regulatory / Consumption Limit       | +---------------------------+---------------------------------------+ |  Light Scout (Standard)   |  ~10g Filament, Under 45 Min Print    | |  Heavy Dreadnought        |  Multi-color AMS, High Purge Volume   | |  Eco-Crimson Restriction  |  Strictly Prohibits Excessive Purges  | +---------------------------+---------------------------------------+ Article 8: Resource ManagementSection 8.1 (Scout Class): Standard scouting craft must use roughly 10 grams of filament and take less than one hour to produce. This permits rapid deployment of large scout fleets.Section 8.2 (The Wasteful-Benchy Monitored Asset): Models designated as "Absolute Monstrosities" (e.g., massive multi-color files requiring over 24 hours of print time and excessive filament waste due to purge towers) are labeled as Heavy Dreadnoughts.Section 8.3 (The Purge Bounty): Any maker who successfully prints a Heavy Dreadnought must upload photo evidence of the finished warship