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Zelda - Boomerang

Print Profile(4)

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P1S
P1P
X1
X1 Carbon
X1E
A1
H2D
H2D Pro
H2S
P2S
H2C
X2D
A2L
A1 mini

Boomerang
Boomerang
Designer
4.3 h
1 plate
4.9(7)

Crystal
Crystal
Designer
36 min
1 plate
5.0(3)

Triforce [holder]
Triforce [holder]
Designer
2.4 h
1 plate
5.0(1)

Wall stand 0.2mm layer, 2 walls, 15% infill
Wall stand 0.2mm layer, 2 walls, 15% infill
41 min
1 plate

Open in Bambu Studio
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Description

Hi guys,

 

as a kid of the 80/90s I do not have to think a lot when I'm asked about my favourit game. In my opinion it's the best game of all time → Zelda - Ocarina of time on the N64 :) (may also see my N64 project and my hanger project). ..so I decided to honor this game and modeled it's boomerang including a triforce holder. In the first term it's a deco object but I think you could also throw it (the boomerang of course - not the triforce :P) :)

 

What do you need:

  • a glue gun

What filament I used:

Assembly:

  1. glue the diamond to one half of the boomerang
  2. glue the other half to the diamond and the previous half
  3. fill the holes of one half of the triforce with glue
  4. insert the sticks
  5. fill the holes of the other half of the triforce with glue
  6. merge the halves

Attention:

YOU MAY NEED TO CLEAN THE HALVES OF THE BOOMERANG BEFORE GLUING THE DIAMOND!!!

 

 

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.