Less Massive 14 and 28 segment versions
What I remixed:
A lot! The original .stl is only 3 segments, I tweaked almost every variable in the .scad file to produce a reliable consistent fidget.
Variables edited:
beginning_radius
number_of_polygons
height
thickness
spacing
slope
$fn
I recommend manipulating from the center!
Some particular care was spent trying to keep this one from falling apart, though it's really meant more for tabletop usage than being held with this many segments.