Classic Desktop Mini Golf Course
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Description
This is a super fun min golf set for… anywhere! Fitting perfectly in any place you want to play, this 9 hole course can even be combined to better suit your needs and fun level! All holes include a fun combination of ramps, obstacles, and tricky turns! This course is designed to max out the fun, but still be a little challenging, so that there's something for everyone.
No special printing instructions.
IMPORTANT NOTES:
The holes are numbered and get dynamically harder as the course goes on. The numbers indicate where you should place your ball to start that hole (basically the tee box). Also, you can really play the course in any order if you want to :). Finally, the course becomes easier the more you scale it up! So if you're new to desktop mini golf (which I highly suspect you are), consider scaling it up!
Assembly
Assemble the holes as shown in the image, they should press together. If you want, you can use glue or other adhesives. I chose not to, so that I could take the game apart and play it individually (which is something you can do too)! Please note that in Hole 8, there is a windmill(s) that prints separate from the hole and can be glued down to the course (optional). Scroll down for more info on each hole.

COURSE INSIGHTS:
Hole 1- “Snail” - Par 3
Difficulty: Very Easy
Ideal Shot: Ball hit with medium pace down the starter ramp, off the wall, and bounces off all of the slanted corners and into the hole.
Most Challenging Part: Getting the ball to bounce just right off the walls.
Hole 2- “U” - Par 3
Difficulty: Easy
Ideal Shot: Ball hit to bounce off the wall, coax up the ramp, and roll perfectly between the hill and valley.
Most Challenging Part: Getting the ball up the ramp with pace.
Hole 3- “Mountain To Climb” - Par 2
Difficulty: Tricky
Ideal Shot: Ball hit with the exact right amount of pace to roll up the hill and into the hole.
Most Challenging Part: Getting the ball to stay up on the hill.
Hole 4- “Up Again, Down Again” - Par 2
Difficulty: Moderate
Ideal Shot: Ball coaxed up the first hill that slots into the far track and directly down into the hole.
Most Challenging Part: Getting the ball into the far channel.
Hole 5- “Right Direction” - Par 3
Difficulty: Easy
Ideal Shot: Ball hit directly up the center channel, lightly leaning off the ramp and down close to the hole.
Most Challenging Part: Getting the ball to catch the hill in the right way.
Hole 6- “Return To Sender” - Par 3
Difficulty: Deceptively Tricky
Ideal Shot: Ball hit between the obstacles, navigating the sideways ramp to land on the other side of the hole guarding obstacle.
Most Challenging Part: Preventing the ball from rolling to far sideways (back down the hill).
Hole 7- “Pinball” - Par 2
Difficulty: N/A (it's mostly luck)
Ideal Shot: A shot that knocks off a bunch of obstacles until it ends up in the hole. Really, it's personal preference.
Most Challenging Part: Getting lucky (and getting the pacing right).
Hole 8- “Windmill” - Par 4
Difficulty: Nearly Impossible
Ideal Shot: A shot that goes through the windmill.
Most Challenging Part: Not hitting the blade or the side of the windmill.
Special Notes: You can add more windmills, or have no windmills at all, although then it becomes way too easy. Windmills can optionally be glued down to the course, otherwise, they will be moved by hard hit balls. This can feel demoralizing, so gluing or using adhesives is probably the better option.
Hole 9- “Bumpy” - Par 3
Difficulty: Moderate
Ideal Shot: Ball hit over and through the bumps to reach the hole.
Most Challenging Part: Not being sent back by a bump.
HAVE FUN!
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Please consider boosting, if you want/can. It took a very long time to make and perfect this. Thank you!
License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.




















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