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How I Made the Assembly Guide
How I Made the Assembly Guide

 

Since I began uploading models to the website in 2019, I have always included an assembly guide. For simple models, one diagram is usually enough; for complex models the guide can be as detailed—or more—than the model itself. Many people have asked how I create these guides, so here’s a concise explanation of my process and lessons learned.

 

Background 

My first detailed guide was for the “Enclosure for Snapmaker 2.0” (for the Snapmaker A250). The enclosure uses aluminum profiles, acrylic panels, 3D-printed parts, and screws. I built it myself and could assemble it from memory, but I needed a way to guide others if I wanted to share the model with them. After producing a detailed guide, other users were able to reproduce the enclosure successfully. That experience started my ongoing practice of making complete assembly guides.

Enclosure for Snapmaker 2.0 Assembly Guide

“Make” by others:

 

 

Layout and Tools

  • You can use any design software (Photoshop, Illustrator, CorelDRAW, etc.).
  • Because many users print guides, I recommend A4 portrait layout. (Not all my models’ assembly guides are in this type; before, I didn’t realize users would print them.)
  • I divide the assembly guide into three main parts: BriefBill of Materials, and Diagram & Instructions. (Note: I now usually put the Brief in the model’s online “Model Information,” so the guide typically contains the last two parts.)

1. Bill of Materials (BOM)

  • The BOM lists every item needed: 3D-printed parts, non-printed parts, tools, and special-filament requirements.
  • I prefer presenting everything in a single image so users can check at a glance—this is my “Before Start” checklist.
  • Numbered part labels (like plastic model kits) help identification(Cipher Helmet Lock), but add a lot of work because every step must keep labels consistent. For moderately simple models, I avoid full numbering to save time—and sometimes a little discovery is enjoyable for the builder, as the image shows below.

     

    Comment on the model page of 4x4 Mini Off-Roader

These are some examples of my “Before Start”.

Bird Lamp
Cipher Helmet Lock
CyberBrick Tank

 

2. Diagram & Instructions 

2.1 Diagram

  • Use the same CAD software you modeled the parts in to export diagrams. I use Rhinoceros, but any CAD package will work. The advantage is you already have all parts and correct perspectives in the CAD environment.
  • My preferred method in Rhinoceros: export two transparent PNGs from the same viewport—one in Rendered mode (shows realistic color and shading) and one in Pen mode (shows clear edges). Combine them in layout software and set the Pen layer transparency to 40–60% to get images that are both realistic and clear. If you're not a Rhinoceros user, there's no need to import your model files into Rhinoceros. Simply stick to the CAD software you're already using. The key point is to ensure that the diagrams you create closely resemble the real model parts and have clear edges for users to understand.
  • Use the “Capture viewport to file”  command to save a  Rendered mode image with “PNG” format in Rhinoceros
  • Rendered mode PNG image with transparent background
  • Pen mode PNG image with transparent background
  • Combine 2 images in CorelDraw and set the Pen layer transparency to 40–60% 

     

  • An alternative is to “Make 2-D drawing” and export vector curves (.ai/.dwg) for an IKEA-style look; vectors are editable but lack shading/shadow and require re-export if the viewpoint changes.
  • For highlighting, you can color parts differently to show assembled vs. to-be-assembled parts . As the images show below(Cipher Helmet Lock), all the parts in step 3 are in white in step4, only the to-be-assembled parts are in red. It’s a good way to highlight to-be-assembled parts. But requires a significant amount of time and effort to make diagrams.

     

             

     

 

 

 

 

2.2 Instructions

  • Step groups and sequences: Break complex assemblies into major steps and smaller sequences to keep the flow clear. As the image shows below(CyberBrick 4WD Car).

  • Arrows: I model arrows in CAD so they share the same perspective as parts—this clarifies insertion/rotation directions.

    Shell Lamp V2.0
  • Attention marks and notes: Use bright, consistent markers (I use two orange triangles) to call out cautions or critical details.

    Camera with Shutter Case for Realme GT8 Pro

Practical Tips & Tradeoffs

  • Numbering every part is precise but costly in time—reserve it for highly complex projects or when part interchangeability is likely.
  • Combining Rendered + Pen images gives the best balance of realism and clarity for complex parts.
  • Color-highlighting is effective but scales poorly without a tool to manage parts and sequences.

The purpose of any assembly guide is to help users understand the process clearly, avoid errors, and successfully complete the build. Making high-quality guides is time-consuming but essential for reproducibility. I hope someone can develop better, more user-friendly authoring tools that can simplify this work later.

 

One Last Thing

Please use genuine software during all stages of model creation and assembly guide production—supporting official tools encourages continued development of better, user-friendly tools, doesn’t it?

 

The software I use for model creation and assembly guide production:

CorelDRAW Graphics Suite 2021 for Windows

Rhinoceros 8 Educational for Windows

 

Thank you for supporting me always. I hope this article can provide some inspiration for your assembly guide production.

Salute to Makes!

 

 

 

(Edited)
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@Tremmannaik Incredible Job! Wow!
poster
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@EktaLabs verkligen en bsa gidde genom din process. Vet du hur många tinatr du får lägga ner på en gudide? med att hela bilderna och allt.
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poster
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@wuguigui @EktaLabs : You are welcome!
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@EktaLabs @wuguigui : crazy. thank you for your hard work!
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@Versium This post was really helpful, but I’ve got one more question: how should I go about incorporating everyday items like feathers, rubber bands and so on? And I’d really appreciate it if you could explain how you create the GIFs, like the one with the 4WD car, for example
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poster
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@wuguigui Hi, sorry I saw your reply a bit late. If your model includes elements from real life, I’d recommend adding reference photos to the assembly guide. Another option is to model those parts directly in software, which is what I did for the CyberBrick Tank — I modeled all of the rubber bands myself. I created the animations in KeyShot, which is a very powerful rendering software. You can import models in STL, STEP, OBJ, and most other common CAD formats. There are also plenty of tutorials on YouTube that can help you get started.
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@go_morko Modelling arrows in CAD is actually brilliant :D Next time I'll try doing that instead scribbling over pictures.
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@regor.oliveira awesome! Great job, and very helpful. thanks wuguigui.
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@Sigala3D. Really interesting article! 🔥 I never realized how much work goes into creating a clear assembly guide. Thanks for sharing your process and tips 😄
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@Pr1ntCraft Great guide 👍 Thank you for sharing!
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@fhDesign your assembly guides are excellent! props to you! 👏
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@Quackhead5 Helpful as always!
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@enbyvalent good write-up, your years of making guides are really showing here c: I hadn't made the connection between diagram/model exporters as tied directly to specific cad software before (or like I've used KiCAD to generate wiring schemes, but that's about it). I'll definitely look into this, it makes proper design communication a lot easier, it seems!
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