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Bio
I began exploring 3D design in 2003/2004, starting with GMax and Flight Simulator 2004. After months of frustration, trial, and error, I finally figured out the program and began creating simple objects. My journey continued with Autodesk 3DS Max, which offered a more advanced feature set.
Currently, I mostly download and modify designs, creating remixes as I practice with my printers. My specialty lies in non-organic, geometric items such as architectural pieces and building components.