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The design series of Meccha Chameleon is not doing well for my purge-amount 🫢 However, the colors are so vibrant, it is totally worth it. The latest adition: an Octopus magnet designed after the octopus of (primalary) the Osaka map of Meccha Chameleon. In the video attached you can check out (a big part of) the design process of how this design came to real life! #Themakingoff #Meccha Chameleon #Blender #Meccha
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It is alright to fail - As long as you try again
It is alright to fail - As long as you try again
On the 27th of January I started to design “The Queen”, a supersized 6 legged spider like robot from the game “Arc Raiders”, made by Embark Studios.I wanted it to be epic, as epic in the game. Which meant I wanted it to be huge. I wanted to make it so that the print plate would be maxed out. And when assembled, the previous models I made from the game would be in scale with this monster of a robot.I wanted it to be able to move like in the game. Posable in a way you like. Giving space to creative dioramas.I wanted it to be printable. As supportless as I could. To make sure the amount of wasted filament would be minimal.Step 1: reference materialI started my process as usual:Go into the game with a free loadout, screen capture on, turning and running around in game to capture all the angles of that giant robot.After dying a few times, I got the reference material I needed and was ready to start.Step 2: designingsmooth sailingsI started off great! The bottom leg had amazing detail and I loved building it up in Blender. A speed up youtube video of me making the bottom leg:https://youtu.be/s-VcfQ9Jthk Week 1 flew by, creating the legs with as much detail as I could. Trying to make sure they were as accurate as possible, but printable. One of the great challenges when creating something from a game.  But then we came to the body…Keeping printability and functionality in the back of my head. I cut the design up in multiple parts:Bottom bodyConnectorMiddle part (so it can rotate)Upper head I knew I had to make concessions with the body, to keep it printable.I started with the lower body. But quickly came across multiple technical difficulties. Curves I wanted to make that I never had done befor, the conflict of game VS printability. It was a lot.After I was finally happy with the lower body. I loaded it into Bambu slicer…. and found out I had a major design error making it unprintable.Going back a version or 4, I was able to fix it thankfully. But it took so much time to get the error out…   But on to the next part!The middle body was thankfully pretty easy. But I had to scale it so the legs could be next to it. But okey, done! Then the head… I procrastinated SO much on that part.  In game it is a combination between straight and curved and I-could-not-get-it-perfect. It drove me INSANE.I printed 4 versions, trying to get the perfect curve. The leg capsule was another ordeal… I had to make a lot of concessions on that part compared to the in game reference, and it didn’t feel right.I got discouraged. Thankfully my husband motivated me to just make a cube, test out the system and go from there.That easy step helped a lot.  Posable: joints, joints and more jointsI normally make designs with balljoints. An easy system where you click a ball into a hook. But, the ball joint system didn’t match with the looks of The Queen. And therefor I couldn’t bring myself to use it.I made my very first hinge. Trying to get enough tension so that the joint would hold, but still would be posable.  I spend a whole week trying to get the hinge to the perfect friction. But every time after posing the part a few times, it would fall flat and lose tension. I had to scratch the whole idea of a hinge. Discussed the model with different designers and thankfully came up with a solution: a joint that is posable when assembling, but stays still when assembled. Still, I never made anything like that. I cursed Blender for a full night but in the end I combined Blender made models with old school basic Tinkercad stuff.  Step 3: AssemblyAfter I got the joints to work, I had to incorporate it into the design in a way that matched the vibe.Luckly cut outs in Bambu Studio were the answer to change the cut outs easily and adjust after printtesting.Every joint is 7 different parts. So I spend a full night assembling the prototype. When assembling, I was ecstatic! FINALLY! the model was done!  Step 4: Collapse & FailThe model collapsed. The legs swiped away on my table. We tried adding anti slip, I changed the position of the legs with different connectors, I reprinted every part with less infill, trying to lower the weight of the body. Nothing worked. The assembled body stood on my desk for a full week. Staring at me. Judging at me. You failed.  Step 5: Stand tall (and add a base)After a few motivational speeches of my husband. We decided that no way those tiny legs would hold a giant body like that. And it is just a real life limit. The answer: a base! I could facepalm myself that I didn’t think of that sooner. But, then again.I wanted it posable and epic… and a base can be very in the face.I saw it as my personal pillar of failure. Step 6: CompromiseI wasn’t happy. Not by a long shot.I loved the design I made, but the functionality wasn’t as I wanted (gravity is a *****).I couldn’t deal with the fact that it wasn’t how I wanted it. I worked so hard towards it and in the end, it felt like I failed.Not the design itself (I still think those legs are killer awesome accurate), but the total package wasn’t as I envisioned it. After (yet another…) motivational speech of my husband, a compromise was found:Make it a Makerworld Remixable exclusive.That way people can use the design and change it, the way they like it. And I thought that was perfect (o what I had in my mind). Giving this 2 month mental ordeal to the creativity of others is the perfect way to end this adventure.It does justice to the design, but gives opportunity to make it even better. I look forward to see what people do with the design.   Final thoughtsI told my husband to stop me if I ever mention designing something like this again… But then again, I know I will again in the future. It is alright to fail, as long as you learn and try again.And I learned a LOT working on this project. And next time I go to the harvester event, you know I’ll bring some extra wolfpacks and throw it right at her. Just as a thank you, for this learning experience. On to the next project creators! 💗
(Edited)
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