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0.12mm layer, 2 walls, 15% infill
0.12mm layer, 2 walls, 15% infill
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2.1 h
1 plate
4.9(8)

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Matte Ash Gray (11102) / Filament with spool / 1kg

Description

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If you like this I'd appreciate a ⭐⭐⭐⭐⭐ rating! If you want to support me, leaving a like, comment, rating or even a boost helps others discover my work and encourages me to keep creating more free models like this one! Want to buy me a coffee? ā˜• https://ko-fi.com/battle_ready/tip ā˜•Thank you for your support!

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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.

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All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.Ā 

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Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.

Boneclaw

MPMMp66

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Large Undead, Typically Chaotic Evil

AC 16 (natural armor)

Initiative +3 (13)

HP 150 (20d10 + 40)
Speed 40 ft.
Ā Ā modsaveĀ Ā Ā modsaveĀ Ā Ā modsave
Str19+4+4Ā Dex16+3+7Ā Con15+2+6
Int13+1+1Ā Wis15+2+6Ā Cha9-1-1
Skills Perception +6, Stealth +7
Resistances Cold, Necrotic
Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 16
Languages Common plus one language spoken by its master
CR 12 (XP 8,400; PB +4)

Traits

Rejuvenation. While its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw's master.

Unusual Nature. The boneclaw doesn't require air, food, drink, or sleep.

Actions

Multiattack. The boneclaw makes two Piercing Claw attacks.

Piercing Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 11 (2d10) necrotic damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws. While a claw grapples a target, the claw can attack only that target.

Shadow Jump (Recharge 5–6). If the boneclaw is in dim light or darkness, each creature of the boneclaw's choice within 15 feet of it must succeed on a DC 14 Constitution saving throw or take 34 (5d12 + 2) necrotic damage.

The boneclaw then teleports up to 60 feet to an unoccupied space it can see. It can bring one creature it's grappling, teleporting that creature to an unoccupied space it can see within 5 feet of its destination. The destination spaces of this teleportation must be in dim light or darkness.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the boneclaw takes the Hide action.

Reactions

Deadly Reach. In response to a creature entering a space within 15 feet of it, the boneclaw makes one Piercing Claw attack against that creature.
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Habitat: Arctic, Desert, Urban
Source: MPMM, page 66. Also found in MTF, page 121.

 

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This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.