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MasterRook
@ShenDev
Bio
I am developing Shen, an area control wargame that blends collectible card game mechanics with physical miniatures on a hexagonal playing field. A shattered material plane with various animal based clans vying for control. I have spent a lot of time generating images using MJ and am now converting those pictures to 3D models here in MakerWorld. My plan is to distribute the models for free and I am looking into Crowdfunding the printing of 2 starter sets of cards and the playing mat. Backers will be rewarded with unique backer only cards and models. Any feedback on models would be appreciated.
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#Shen #Newmodel Hey everyone. The Shen Kickstarter official Beta testing is in full swing with all Kickstarter rewards card decks and play mats delivered around the world. I am still working on converting all the models for the game so they are pre-supported with Resin Style supports. Check out several of the latest print profiles for these models. If you are interested in the game that uses these models please check out https://shendev.wixsite.com/shen---spirits-rise
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#Shen #Newmodel Hello everyone. I took a little bit of a break while I finalized the reward orders for the kickstarter, but am now back to posting print profiles for the 50+ game miniatures. These include resin style supports for easy printing. I just posted profiles for the snake thrall, lion pride master, and nautilus mage
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#Shen #Newmodel Hello everyone, I have just uploaded the last of the models for those cards which is the Mechanical Beast for the Kitsune Clan. It's the only multipart kit I have in my collection, and I welcome any feedback. The kickstarter is closing shortly if anyone wants to join the group last minute. https://www.kickstarter.com/projects/shendev/shen-spirits-rise I have also been uploading print profiles of previously posted miniatures that now use resin style supports. I find they are more reliable and easier to remove even if they leave little bumps in some places.
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#Shen #Newmodel Hey everyone, The kickstarter for the game Shen is funded and moving on to official Beta testing. Late pledges are still available for a few more days and I have doubled rewards and am providing a free play mat for all backers, Be one of the first to receive Chapter 1 cards and play mat, and print your miniatures right here for free. https://www.kickstarter.com/projects/shendev/shen-spirits-rise I have been adding Resin Style supports to all the 50+ miniatures for Chapter 1. The latest is the Snake Clan Shaman. Yes, I know I need to fix the spelling on the model title, :) but it is good that you were paying attention.
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#Shen Now FUNDED with double rewards and free playmat! The kick starter recruiting official beta testers is funded and heading into the final days to join. https://www.kickstarter.com/projects/shendev/shen-spirits-rise
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#Shen I have added several more print profiles for my models that are using resin style supports. I would welcome any feedback on how they print so I can adjust if needed.
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#Shen #Newmodel Hello everyone, please find posted a conversion of my 32mm miniature base for Shen which incorporates a space for Shen counters when Spirits are on a claimed vertex while walking the Spirit Path. If none of that made sense then see: https://shendev.wixsite.com/shen---spirits-rise(Edited)
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#Shen #Newmodel This Wolf Clan Wolf Rider is part of a wave 2 set of FDM miniatures created using various AI tools for the Game Shen. Any feedback would be useful. Kickstarter for the game is currently live and almost funded. Come join us. https://www.kickstarter.com/projects/shendev/shen-spirits-rise(Edited)
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#Shen #Newmodel I am pleased to announce that I am adding pre-supported files for all my 50+ Wave One Shen game models. This should make printing easier. Just select download stl/cad file and look for the gcode file. Try it out on the Lion Defender, one of my first models posted here. And don't forget to support the game kickstarter here: https://www.kickstarter.com/projects/shendev/shen-spirits-rise
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#Shen #Newmodel This Snake Clan Spin Bike Rider is part of a wave 2 set of FDM miniatures created using various AI tools for the Game Shen. Kickstarter for the game is currently live and almost funded. Come join us. https://www.kickstarter.com/projects/shendev/shen-spirits-rise The other game components are in development but the miniatures will be free to print. Any feedback would be useful.
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#Shen #Newmodel This Lion Clan Battle Cat Rider is the first model of a Wave 2 set of FDM miniatures created using various AI tools for the Game Shen. The other game components are in development but the miniatures will be free to print. Any feedback would be useful. Kickstarter for the game is currently live and almost funded. Come join us. https://www.kickstarter.com/projects/shendev/shen-spirits-rise
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#Shen I am happy to share that my Kickstarter for the game Shen is now live and includes access to all the playing cards for the game associated with the 50+ models already available here for free. I will start posted Wave 2 models soon and continue to modify wave one models to make them print more robustly. https://www.kickstarter.com/projects/shendev/shen-spirits-rise This Kickstarter is to recruit 30 or more Official Testers for the game who will receive early access to the entire range of Chapter one cards in physical decks, the ability to provide feedback on game mechanics, theme, etc., and unique Kickstarter special items and discounts upon Public release.
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#Shen I would like to announce the Pre-Launch Kickstarter Page for the Game Shen is now live. https://www.kickstarter.com/projects/shendev/shen-spirits-rise This Kickstarter is to recruit 30 or more Official Testers for the game who will receive early access to the entire range of Chapter one cards in physical decks, opening to provide feedback on game mechanics, theme, etc., and unique Kickstarter special items and discounts upon Version 1 release.
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#Shen Just wanted to say thank you for the 500 likes so far and remind everyone that I now have a website for updates on the Game Shen - https://shendev.wixsite.com/shen---spirits-rise
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#Shen Added a sneak peek at some of the game cards for Shen. https://shendev.wixsite.com/shen---spirits-rise/blog
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#Shen hey everyone, just wanted to say thank you to my first 100 followers.
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#Shen Hello everyone. I have set up a website where anyone interested in the Game Shen can go for news on upcoming releases, find out about official tester rewards, join a members only discussion, and share feedback as the game moves towards Ver 1 release. Hope to see you there. https://russellmj3.wixsite.com/shen---spirits-rise
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#Shen #Newmodel This is the anchor point model and counter holder for the game Shen. It is a 50mm wide circular base with a 16mm wide circular cut out. Clan counters, which are 15mm wide fit nicely into the circular cut out area so you can mark who has claimed each anchor point during a game using the same Shen counters you already use to claim vertices along the spirit path. Models using the 32mm circular base provided can place their model next to their counters since there is space for both.
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Very nice and clean print with minimum supports on the teeth. I changed the layer height to 0.8 for a higher quality finish and it came out super. I'm going to paint them up now. Thanks
https://makerworld.bblmw.com/makerworld/model/1711830/1826875/ratings/2025-11-22_6490560517d5b.jpg
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#Board Games #Game Dev #Games Hey everyone, anyone have a chance to take a look at this basic rule set that goes with my posted miniatures? I would love any feedback before I release the complete more complicated set.
Shen - Spirits Rising Ver 0.1 Simplified Rules
Shen - Spirits Rising Ver 0.1 Simplified Rules
Shen, Version 0.1 Beta Simplified Testing Rules 11/11/2025 Note: The version 1.0 set of rules that will be released with the Official Play Tester Recruitment Kickstarter later this year will use a full deck of cards with many card types, not just Avatar cards provided with the miniatures and used in these simplified rules. Combat results, capturing Shen tokens, and other things will dictate how many cards a player loses. Combat will not be all or nothing like in these simplified rules, and the higher combat result will mean the losing player loses cards even if they don't lose an Avatar. If you run out of cards in your deck, you lose. Thus, the Anchor Point Capture win condition, or total annihilation of the opponent's Avatars, used in these simplified rules below are secondary ways to win along with whittling your opponent's deck down. Introduction: The objective is to deploy your clan avatars to reclaim fragments of the shattered material plane and merge them with your growing realm. You must plant your realm stone on a fragment, then channel your Shen (spirit) power into it while also gaining a physical foothold to defend it by sending clan avatars to fight and secure anchor points to attach this fragment to your growing realm. As the Celestial of your clan your influence at these fragments is remote and finite, and other clans, long separated by the planar shattering, also vie for spiritual and physical dominance to expand their realms.You must secure the anchor points that will allow you to add this planar fragment to your ever-growing realm. You must maintain a flow of Shen power into these unclaimed planar fragments until your Shen dominates, and guide and support your clan’s avatars as they push back your opponent’s encroachments.What you need to play:A square gridded board. A standard chess or checkerboard with squares around 50mm is perfect.Each player will need:A set of 80 Shen counters or stones of a different color than your opponent.Eight or more Avatar Miniatures and their corresponding Trait cards.Ten or more standard six-sided dice.A set of anchor point counters.Two Realm Stones corresponding to your home realm and or secondary realm.   Everything other than the board and dice can be downloaded and printed from Makerworld.com Rules:You and one other player will vie over a gridded playing field representing a planar fragment you are trying to claim for your home realm.Each player constructs a force of avatars up to an agreed upon number. We suggest 4 for a short starter game. Establish the game scenario by placing an even number of Anchor Point counters on any vertexes on the board. Half should be yours and half should be your opponents’. The default, and most balanced scenario places an anchor point at the each of the 4 corners of the square game board. Two anchor points are recommended for a small starter game. Anchor points cannot be placed next to another anchor point. Roll 2d6 and the player with the highest total goes first. In case of a tie, reroll.  Starting with the first player, each player sets their realm stone in any empty vertex on the board, then places up to 4 Shen counters, one on each empty vertex around your realm stone to represent the center point of your physical and spiritual presence. Realm Stones cannot be placed next to another Realm Stone or an Anchor Point. The type of Realm Stone you place sets your home Realm. Playing avatar cards from other Realms will be more difficult until you establish a secondary realm.   Keep avatar cards in your hand until they are played. Note: If you don't want to print out the digital files then you can just refer to the files online. Physical cards will be released with the Kickstarter. Starting with the last player to place their realm stone, each player then takes a turn by doing one of the following: Place one Shen counter on any empty vertex where that counter, and any of your counters that are now attached to it, has at least one empty vertex next to them. Then remove any opponent’s Shen counters that are now surrounded and captured unless they are connected to their own realm stone. Play a card from your hand. Cards (i.e. manifesting an Avatar is the only card type used for the simplified rules here) can be played on any space or vertex where you have as many or more Shen counters than that card’s power. Spirits are the only Avatar type that can be manifested to a vertex. This includes up to four counters around the space or up to five on and next to a vertex. Cards not associated with your Home Plane, as noted by the clan icon on each card, cost one more Shen to play.  When an Avatar is played, Manifest (i.e. place on the board) its miniature/counter to an empty space where you have as many or more Shen counters (0-4) in that hex as their Cost to Manifest (Number at top center of each card). Avatars that have Spirit in their name are manifested onto a vertex of the spirit path (the lines around the spaces where Shen counters are placed). These Spirits are manifested onto a vertex where you have as many or more Shen counters (0-5) as their Cost to Manifest (This includes the vertex and the up to 4 vertexes connected to it).   Manifested Avatar’s trait cards are placed face up next to the board in front of you with their trait bar and card text visible to all players. Manifested Avatars enter play Exhausted (Rotate their card 90 degrees to show it cannot be Activated until Refreshed).  Refresh a clan avatar by rotating one of your Avatar cards back 90 degrees from its Exhausted position to its Ready position. Claim an Anchor Point if you have a Ready Avatar in a space or vertex next to an Anchor Point. Turn that Avatar’s card 90 degrees to show it is now Exhausted. Place one of your six large counters on that hex to show you have claimed it. Previously claimed Anchor Points can be claimed by other players. Establish a second Realm Stone by replacing a Shen counter with your Realm Stone on any vertex where you have 5 Shen counters (one on the vertex and the 4 around it). This can establish a secondary Realm to play if you place a realm stone different than your original one, thus negating the 1 extra Shen cost associated with playing avatars from other realms other than your home realm. If you place the same Realm Stone as your home Realm, so that you have two of the same type, then playing cards from that Realm now costs one less Shen than normal. Use an ability of a Ready Avatar. Turn that avatar’s card 90 degrees to show it is now Exhausted. Abilities can be used if that Avatar is in a space or vertex which is surrounded by as many or more Shen counters than its ability’s power. A Shen counter on the same vertex as an Avatar on the Spirit Path counts towards this total.  Make a Ranged Attack from one of your Ready Avatars by targeting any other Avatar 1-4 spaces away. Turn your attacking Avatar’s card 90 degrees to show it is now Exhausted.  Roll one dice per Ranged Attack Power (The number that is furthest to the right on an Avatar’s Trait Bar) and one for each of your Shen counters around target space. Compare that attack result to the target’s defense result roll of one dice per Defense Power (The number that is in the middle of an Avatar’s Trait Bar) and one for each of their Shen counters around target space. Ranged attacks are not allowed to or from a vertex. If the attack result is twice the defense result, then the defending Avatar is removed from the game and their trait card is placed face down.  Move an Avatar by moving one of your Ready Avatars one space (or vertex if they are Walking the Spirit Path), or more if their card text states they can. Avatars can move straight or diagonally. An Avatar is not Exhausted by moving into or through empty spaces or Vertices. Exhausted Avatars cannot move until they are refreshed. Combat begins as your Avatar moves into a space or vertex occupied by an opponent’s Avatar. Turn your attacking Avatar’s card 90 degrees to show it is now Exhausted.  Each Player rolls one dice for each of your Avatar’s power, either Attack (the number furthest to the left on an Avatar’s Trait Bar) or Defense, one for each of your Shen counters around that attacked space or vertex, and one for any power generated in any other way.  Compare the total attack result to your opponent’s defense result to determine the Combat Result. The winner of the combat is the player with the higher Combat Result. Re-roll if there is a tie. If the attack result is twice the defense result then the defending Avatar is removed from the game. The winner places their Avatar in the attacked hex/vertex while the loser must retreat by moving their Avatar one empty hex/vertex away. If there is no empty space/vertex to retreat to, place that Avatar next to that player’s Realm Stone. If no space/vertex is available around a Realm Stone, their Avatar is removed from the game. The winning Avatar’s Ability (attacking or defending) may now be resolved if that Avatar is in a space or vertex which is surrounded by as many or more Shen counters than that ability’s power. A Shen counter on the same vertex as an Avatar walking the Spirit Path counts towards this total. Players can only resolve one Avatar’s ability per combat.  Winning the Game:A player wins when they claim all Anchor Points or if they are the only player left with avatar cards still in play.
(Edited)
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