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Squid Game coockies cutter + Recipe

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All
P1S
P1P
X1
X1 Carbon
X1E
A1
H2D
H2D Pro
H2S
P2S
H2C
X2D
A2L

ALL IN ONE 0.2mm layer
ALL IN ONE 0.2mm layer
Designer
1.8 h
1 plate
5.0(8)

Open in Bambu Studio
Boost
102
151
14
9
272
149
Released 

Description

Recipe for Squid Game Cookies

Ingredients (for one cookie):

  • Water: just enough to dissolve the sugar
  • Sugar: 40 g (about 3 tablespoons)
  • Baking soda: 1/8 teaspoon

Instructions:

  1. Prepare the utensils:
    • Grease the bottom of a pan or a metal bowl that will be used to flatten the mixture later.
    • Grease the mold you want to use to create the design on the cookie.
  1. Prepare the caramel:
    • In a non-stick pan, dissolve the sugar with a small amount of water, just enough to moisten it, over low heat to avoid crystallization.
    • Stir continuously until you achieve a smooth and caramelized mixture, with a golden hue.
  1. Add the baking soda:
    • Remove the pan from the heat and add the baking soda.
    • Stir vigorously until the mixture becomes smooth and slightly frothy.
  1. Form the cookie:
    • Immediately pour the mixture onto a sheet of parchment paper, creating a disk about 5-6 cm in diameter.
    • Wait 30 seconds to 1 minute, until the mixture starts to slightly harden but is still workable.
    • Using the prepared pan or bowl, gently press the mixture to achieve a thickness of about 3 mm.
  1. Create the design:
    • Quickly press the chosen mold into the center of the cookie, pushing it all the way through and remove the mold.
    • Allow the cookie to cool completely before handling it.

 

Tips:

  • It’s best to make one cookie at a time, as the caramel hardens quickly.
  • To achieve the best results, ensure all utensils are ready and well-greased before starting.

And that’s it: your Squid Game cookies are ready! Have fun!

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.