Search models, users, collections, and posts

PItchCar

Print Profile(1)

All
A1
X2D
P1P
P1S
X1 Carbon
H2D
X1
H2S
X1E
P2S
H2D Pro
H2C
A2L

PLA 0.2mm layer, 3 walls, 15% infill
PLA 0.2mm layer, 3 walls, 15% infill
Designer
11.8 h
6 plates
5.0(10)

Open in Bambu Studio
Boost
188
488
50
37
319
114
Released 

Description

— NEW — 2026-05-23

New version compatible with A1 mini, with improved guardrail and use of AMS.

is now also available here: https://makerworld.com/it/models/2837368-pitchcar-ver-2#profileId-3162608

 

— NEW — 2025-01-27

Expansion 1 is now also available here: https://makerworld.com/it/models/1046294#profileId-1032195

------

 

Components
8 different cars
10 curves
6 straight-aways
16 barriers

 

Object of the Game
Be the first to complete three laps and win the race.

 

Game Play
The cars must be moved by flicking. Any finger may be used. The players take turns. If your car flips or goes off the track, you must return your car to its original position.

If your car knocks an opponent's car off the track, you must return both cars to their original position. The next player then takes their turn. The players may, before playing, shift their car by the thickness of one disk if they are too close to a barrier or another car.

 

Determining Turn Order
Before the race, the players should attempt a qualifying lap to determine turn order.

While alone on the track each player, in turn, should attempt to complete the circuit in the fewest possible turns. Ties are settled by who had the single longest shot.

 

End of the Game
Whoever completes three laps first wins. Scoring is as follows:

Precision: it is possible for a car by to jump over several circuit portions; this will be allowed only if the jump does not exceed 2 track sections.

The players can setup the track differently each time.

Variants


Championship Race
Each Player should be given 2 cars and a number of races equal to the number of players is run, with each of the players being allowed to design a track themselves.


The Chase
This plays best with 2 or by teams. The players place themselves at opposite sides of the circuit. 8 track sections must separate them. To win you must pass your opponent.

If playing teams, you must pass all your opponents to win, and each opponent as they are passed is out of the game.


Demolition Derby
Play as the standard race with the following changes:

You are allowed to knock opponents off the track. If you do so, they replace their car to where you took you shot from.

If a car is flipped or goes off the track, the shooting player does not lose a turn but returns the car to upright position or places it on the track at the point where it departed.

Comment & Rating (50)

(0/1000)

This is really awesome! My son is super into Mario Kart right now, and he was so excited to help me design a board game version! his main contribution was really wanting that jump track piece and the blue item blocks.
The designer has replied
3
Reply
Great! :-)
0
Reply
Boosted
Wonderful! I'm printing this right now. 10 curved and 6straights like what's in the original box
The designer has replied
designer
2
Reply
I'm glad you like it, if there's interest I could also draw the expansions.
2
Reply
Boosted
Replying to @AndyCar :
Oh I'm absolutely interested and my son would love you for it! Especially the one with the risers/bridge.
designer
1
Reply
Replying to @j2sun :
How do you like this overpass?
2
Reply
what are these for?
The designer has replied
0
Reply
To level if the plan is not perfect.
0
Reply
Replying to @AndyCar :
thank you!
0
Reply
Really cool cars if you add a pause at the first car slice and swap filaments. thank you for the files!
The designer has replied
designer
1
Reply
Great idea...
0
Reply
This looks wonderful! I am going to print all these this week. How did you make the checkered finish line? I do not see the white finish line in any of the files.
The designer has replied
0
Reply
I used reverse printing, but you can also use a marker or squares of sticky plastic.
0
Reply
Boosted
Replying to @AndyCar :
I also wonder how to paint the STL with the grid, i don't see how we can ''draw'' colors on the item. I have a P1S so i would really much like to print it with the grid directly also. Secondly, are they working on both sides? I mean is that part that will be up ''the road'' is the part touching the bed as it's sliced at the moment?
0
Reply
Replying to @Sanitee :
The part where the cars run is the part that touches the bed of the printer. If you have AMS you can draw the starting grid directly in BambuStudio, but unfortunately I don't have AMS so I can't do that.
0
Reply
Print Profile
PLA 0.2mm layer, 3 walls, 15% infill
I did a couple of things with this print. Given I have a textured plate, I flipped the cars with supports and turned on ironing to get a smooth bottom. On my A1, I also had trouble with the straight pieces and one of the holes being closed up. You can work around this with a bit of post processing. Cool print overall.
The profile uploader has replied
profile
2
Reply
I fixed the hole that was closing, Thanks.
0
Reply
Hello! Fantastic design, I have it on my printing project list, a question before printing, what are the dimensions of the straight pieces? Because I understand that the size of the tracks is not the same size as the original game's wooden ones, right?
The designer has replied
Show original
designer
1
Reply
.
1
Reply
Is this compatible with the original wood game pieces?
The designer has replied
0
Reply
I don't think so, the puzzles are different, I've only seen the original wood game pieces in photos.
0
Reply
It can work, but the pieces are so close they almost have to be forced together.
0
Reply
What are the little tabs that are on the same plate as the car for?
The designer has replied
designer
1
Reply
To level if the plan is not perfect.
0
Reply
I'm having a hard time making the straight tracks small enough to fit my A1 mini...
The designer has replied
1
Reply