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Prince of Persia (1989) Gameplay Scene and Figure

GIF

Print Profile(3)

All
A1 mini
P1S
P1P
X1
X1 Carbon
X1E
A1
H2D
H2D Pro
H2S
P2S
H2C
X2D
A2L

Colors printed separately - 0.2mm layer, 2 walls, 20% infill
Colors printed separately - 0.2mm layer, 2 walls, 20% infill
Designer
4.9 h
5 plates
5.0(8)

Multicolor print - 0.2mm layer, 2 walls, 20% infill
Multicolor print - 0.2mm layer, 2 walls, 20% infill
Designer
15.4 h
4 plates
5.0(3)

Variable Layer Height & Optimisations
Variable Layer Height & Optimisations
10.7 h
3 plates

Open in Bambu Studio
Boost
167
236
21
21
115
41
Released 

Description

Wasn't Prince of Persia (1989) the best game of the 80s? :)

 

This gameplay scene is my most epic memory from that era, so I wanted to have it on my shelf. The figure, spikes, and platform are modeled to faithfully reflect the scale and proportions of the game. Everything is pixelated. An added benefit of the pixelated design is that parts can be fitted more easily. On the other hand some support will be required when printing. The figure is printed separately, allowing to play with it. I know you will want to modify this set: change the platform into a drawer box, add different postures, or even include the evil Jaffar :). Let me know in the comments, and I'll try to help.

 

I have prepared two sets of print profiles:

 

Colors Printed Separately:

  • There are separate plates for each color (e.g., platform, spikes & clothes, body, hair).
  • Suggested colors are included in the names of the plates
  • No filament changes are needed during the print.
  • Spikes print in pairs at a 45-degree angle; no support is required—just remove the brim and separate pairs of spikes with scissors.
  • Attach parts with superglue.
  • Fill the eye sockets with something like plasticine.
  • Minimal support is needed.

Multicolor Prints:

  • Platform and spikes still print separately (printing them as one would require support for the spikes).
  • The Prince figure prints with a lot of three support as a one multicolor print. You can try printing hands separately to decrease filament changes.

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