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Numeral Enemies for DM screen initiative tracker

Remixed by

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X1 Carbon
P1S
P1P
X1
X1E
A1
H2D
H2D Pro
H2S
P2S
H2C
X2D
A2L

0.2mm layer, 3 walls, 20% infill
0.2mm layer, 3 walls, 20% infill
Designer
5.8 h
1 plate
4.9(19)

Open in Bambu Studio
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Released 

Description

*edited 6/17/2024* see bottom

these are designed to sit on top of the offical Dungeons and Dragons DM screen

We tend to use a LOT of enemies when we play, so I mixed up a set of enemies using arabic numerals instead of the roman numbers used in the original version this is remixed from

these numbers do not go all the way thru, but are mirrored and flipped on the reverse side allowing both sides to read the numbers correctly

the bottom will print a bit more shallow because of first layer squish

I believe I fixed most of the mesh errors from the original

I like to use ironing to make them look nicer, also makes the supports removed a bit easier

suggest zig zag supports with a low density and a decent x\y distance for VERY easy removal with a pair of hemostats

I color filled my set with some fun color shift red paint to make it pop

*edited 6/17/2024*
@WhyzWizard asked me to grow the numbers to 20 (God your poor players :-( )
so I dusted of the design and retweaked it as asked... based on previous comments and issues I'm just going to re-upload a new batch of all files so make sure you check file names
I also tweaked a new version with almost imperceptible ( .02mm ) deep numbers... this is so there is just enough of a plane difference in Bambu slicer so you can multi color print in using Bambu


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