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1:72 Red Alert 2 - SMCV / no AMS

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A1
X2D
H2D
H2S
X1
A1 mini
P1S
X1 Carbon
X1E
H2C
H2D Pro
P1P
P2S
A2L

5 colors, 5 plates, no AMS
5 colors, 5 plates, no AMS
Designer
8.3 h
5 plates
5.0(1)

Open in Bambu Studio
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2
9
9
Released 

Bill of Materials

Bambu Filaments
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Matte Desert Tan (11401) / Refill / 1kg
Dark Gray (10105) / Refill / 1kg
Gray (10103) / Refill / 1kg
Black (10101) / Refill / 1kg
Red (10200) / Refill / 1kg

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Your support is my motivation for updates!

The reason I hadn't built the base vehicle yet was that I thought it had no movable parts, and the modeling difficulty wouldn't be high, so I could challenge it later. However, when I really started to study the details, I realized it was a huge challenge.

While researching, I found that the base vehicle is a product of constant compromises in the official design. To match the size of the transformed buildings, the base vehicle in the official design sets is 2-3 times larger than in the game's model. I can't even imagine such a massive base vehicle being pursued.

Although the base vehicle in the game's model has been significantly scaled down, it is still quite huge compared to other units.

It is precisely because the initial official design provided too many details that this disastrous modeling process occurred. I originally planned to finish it within two days, but I kept discovering new details and repeatedly revising it, ultimately extending the modeling time to a full week. This is currently the model with the most parts and the longest assembly time in my Red Alert 2 series! Everyone is welcome to take on the challenge!

The model's geometric relationships refer to the game model, and details refer to the official design drawings.

 

All assembly details for this model's parts have been verified; installation requires glue, ergo5400 is recommended.

 

Please view the part positions in the global view of BambuStudio:

Note: The 3 parts indicated by the arrow need to be installed before the front part of the vehicle.

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