Search models, users, collections, and posts

Azrûl, the Eye of the Abyss

Print Profile(4)

All
P2S
P1P
X1E
P1S
X2D
X1
A1 mini
A2L
X1 Carbon
A1
H2C
H2D Pro
H2S
H2D

0.08mm layer, 2 walls, 5% infill
0.08mm layer, 2 walls, 5% infill
Designer
4.8 h
1 plate
5.0(1)

0.16mm layer, 2 walls, 5% infill
0.16mm layer, 2 walls, 5% infill
Designer
2.6 h
1 plate

0.12mm layer, 2 walls, 5% infill
0.12mm layer, 2 walls, 5% infill
Designer
3.2 h
1 plate

0.16mm layer, 2 walls, 5% infill
0.16mm layer, 2 walls, 5% infill
Designer
2.6 h
1 plate

Open in Bambu Studio
Boost
18
92
2
0
11
3
Released 

Bill of Materials

Bambu Filaments
Select all
Jade White (10100) / Refill / 1kg

Description

Content has been automatically translated.
Show original

Azrûl, the Eye of the Abyss

Role

End Boss / Breach Avatar / Control and Summoning Boss

Azrûl would be the boss who not only deals a lot of damage but influences the entire arena. He stands at the center of the breach, observes everything, and changes the rules of combat. His tentacles and horn arms act like sensors or breach growths, drawing energy from the ground.

Description

Azrûl is not a creature that came from the Breach — he is a part of it. His single eye is considered a living passage through which the Abyss itself gazes into the world. Wherever Azrûl appears, the ground softens, stone begins to crack, and smaller breach-spawn crawl out of the crevices.

He moves slowly, almost floating, but every gaze from him feels like a judgment. Whoever looks into his eye for too long hears voices from a world that should never be entered.

Boss Function in Game

Strengths:
Control, Summoning, Fear Effects, Area Damage, Area Corruption

Weaknesses:
Low mobility, vulnerable when his portals or ritual points are destroyed

Usage:
Campaign End Boss, Ritual Center, Breach Portal Guardian, Arena Boss

Ability Ideas

Gaze of the Abyss
A figure in line of sight must pass a Morale/Willpower test or partially lose their next action.

Summon Breach-Spawn
At the end of each round, Azrûl can make small breach creatures appear from ground fissures.

Corrupted Terrain
Areas around Azrûl count as dangerous terrain. Movement is hindered, and figures can take damage from breach energy.

The Eye Opens
When Azrûl falls below half his health, his eye becomes more active. He deals more area damage, but his central weakness is more easily attackable.

Short Card Text

Azrûl, the Eye of the Abyss
A living breach core, half creature, half portal. His gaze shatters the mind, while new horrors crawl out of the fissures beneath him.

 

Boost Me (for free)

I would be happy about a like, follow, or boost, and it costs no one anything!

Comment & Rating (2)

(0/1000)

License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.