Search models, users, collections, and posts

ESP32 S3 2.8" TFT LCD modular case

Print Profile(1)

All
H2D
P2S
X1
X1E
A2L
H2D Pro
H2C
X1 Carbon
P1S
P1P
X2D
A1
A1 mini
H2S

0.2mm layer, 2 walls, 15% infill
0.2mm layer, 2 walls, 15% infill
Designer
1.4 h
1 plate
5.0(1)

Open in Bambu Studio
Boost
18
61
1
0
13
11
Released 

Description

ESP32 2.8" TFT Display Case

Boost Me (for free)

This is a rugged, functional, and sleek case designed specifically for the popular ESP32 2.8" TFT Touch Display. Perfect for home automation dashboards, custom macros, media controllers, or IoT projects.

It is designed with tight tolerances and uses heat-set inserts for a robust, premium feel that can be assembled and disassembled repeatedly without wearing out plastic threads.

Hardware Required

To assemble this case, you will need the following hardware:

  • 10x M3 x 10mm Flat Head Screws
  • 10x M3 Heat-Set Inserts (Short/Standard length)
  • 1x 14-pin Dupont Cable (for easy wiring/connections)

Assembly Instructions

  1. Prep the Inserts: Carefully melt the 10 M3 heat-set inserts into the designated holes using a soldering iron set to around 200°C–220°C (depending on your filament). Ensure they sit flush.
  2. Route the Cable: Connect your 14-pin Dupont cable to the display before seating it in the housing.
  3. Secure the Board: Place the display and ESP32 board into position and secure the case halves together using the 10 flat-head screws. Do not overtighten!

Comment & Rating (1)

(0/1000)

License

This user content is licensed under the MakerWorld Exclusive License.

You may create derivative works based on this object, provided that all such derivative works are published exclusively on the MakerWorld platform and include proper attribution to the original creator. You may not share, upload, host, distribute, or publish this object—or any derivative work of this object—on any other digital platform, marketplace, or distribution channel. Commercial use of this object and any derivative works is strictly prohibited. This includes, but is not limited to, selling, renting, sublicensing, or using the object in any context in which you receive monetary compensation or other financial benefits.