Wood Elf Dual Bladeguard
Print Profile(1)

Description
Wood Elven Dual Bladeguard
A vigilant wood elf stands as an unwavering protector deep within the ancient forests, where light only falls filtered through the canopy and every movement among the trees is a matter of life and death. Dressed in light leather armor and a simple helmet, he moves silently through the undergrowth, always ready to intercept intruders with two perfectly balanced blades before they come dangerously close to the heart of his territory
He is no ordinary fighter, but a fast-reacting front-line combatant who appears in a split second wherever danger arises for his allies. His presence conveys the feeling that the forest itself strikes back when harmed, and that no intruder goes unnoticed as long as he stands watch. In-game, this miniature is ideal as a mobile elite fighter or a supporting melee opponent who controls the battlefield with speed and precision
Details:
- Scale: 28 mm / Heroic Scale
- Recommended for resin or FDM printing
- Usage: Elite enemy in forest combat, fast melee front-line combatant, Forest Guardian NPC
D&D STATBLOCK
Dual Bladeguard (Wood Elven Fighter)
Medium Humanoid (Elf), neutral
Armor Class: 16 (leather armor)
Hit Points: 86 (10d10 + 10)
Speed: 30 ft (9 meters)
Initiative: +5
| Attribute | Score | Modifier |
| STR | 18 | (+4) |
| DEX | 16 | (+3) |
| CON | 14 | (+2) |
| INT | 10 | (+0) |
| WIS | 12 | (+1) |
| CHA | 11 | (+0) |
Saving Throws: Str +6, Con +4, Dex +5
Skills: Acrobatics +5, Athletics +4, Stealth +5, Perception +4, Survival +4
Damage Resistances: —
Damage Immunities: —
Languages: Common, Elvish
Challenge Rating: CR 3
Features:
Forest Guardian Instinct:
The Wood Bladeguard has advantage on Initiative rolls and Perception checks in forest or natural terrain
Wilderness Camouflage:
In forested terrain, he can use a bonus action to hide if lightly obscured
Two-Blade Master:
When fighting with two weapons, his off-hand attack does not incur a penalty
Actions:
Multiattack:
The Wood Bladeguard makes two attacks with his shortswords
Shortsword:
Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 7 (1d6 + 3) piercing damage
Blade Whirl (Recharge 5–6):
All creatures within 5 ft must succeed on a DC 13 Dexterity saving throw or take 10 (2d6 + 3) slashing damage
Evasive Step (Reaction):
When hit, he can reduce the damage taken by 1d10 + 3
License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.




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