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Dahan — Spirit Island Hut Token (2-Colour)

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# Dahan — Spirit Island tribal hut token

Replacement tokens for the **dahan** (Pacific-Islander villagers) in

[Spirit Island](https://boardgamegeek.com/boardgame/162886/spirit-island).

Stylised as miniature tribal huts so each one reads at a glance as a

village, not a wooden cube.

Generated in Meshy from a DALL·E reference (chibi Pacific-Islander

tribal hut with conical thatched roof + woven body + low-relief door),

then sliced into a roof half and a body half for 2-colour printing on

a Bambu AMS.

## Bundle

- **`dahan_combined.stl`** (~27 MB) — 2 named solids (`dahan_roof` +

  `dahan_body`) in one ASCII STL. Bambu workflow: **Import →

  right-click → Split to Parts** → assign one filament per part.

  Coordinates locked, no manual alignment.

- **`dahan_body.stl`** (~1.9 MB) — woven body half only, binary STL.

  Use this for a single-colour print, or for AMS users who want to

  assign filaments per-file instead of via Split-to-Parts.

- **`dahan_roof.stl`** (~2.9 MB) — conical thatched roof half only,

  binary STL. Mates with the body at z = 8.25 mm.

## Dimensions

- Overall: **Ø22 mm × 20 mm tall**

- Roof / body seam at z ≈ 8.25 mm (vertex-histogram peak — the eave

  where roof meets wall)

- Each hut: ~6 g PLA at standard settings

## Print

- **Orientation:** flat on bed — the token sits upright with the

  body's flat bottom on the build plate.

- **Supports:** none.

- **Layers:** 0.2 mm.

- **Walls:** 3.

- **Infill:** 15 %.

- **Filament:** ~6 g per hut.

- **Print time:** ~25 min per hut.

The bundle ships 6 huts on the print bed (one for every dahan slot on

the standard Spirit Island board / per-spirit setup). Tile them in

Bambu Studio if you want fewer / more.

## 2-colour workflow (Bambu Studio + AMS)

1. **Import** `dahan_combined.stl`.

2. Right-click the model → **Split to Parts**. You will see two parts

   named `dahan_roof` and `dahan_body`.

3. Assign filament 1 (e.g. **thatch tan**) to `dahan_roof`,

   filament 2 (e.g. **wall brown**) to `dahan_body`.

4. Slice + print.

The seam at z = 8.25 mm is the natural eave line — the colour change

lands exactly where the wall meets the overhang of the roof, so it

reads as architecture, not as a slicer artefact.

## Why ship the per-half STLs too?

- **No AMS?** Print `dahan_body.stl` and `dahan_roof.stl` separately,

  then glue them at the seam. Or just print the body for a

  silhouette-only token.

- **Single-colour MMU users:** drop `dahan_combined.stl` in as a

  multi-material model directly without Split-to-Parts.

- **Backup:** the combined ASCII is ~5× larger than the binary halves

  — if your slicer balks at the size, the halves are the same mesh in

  a leaner format.

## Compatibility

- Designed for Spirit Island (any edition).

- The token's footprint fits the dahan slots on the board with margin

  to spare; multiple huts cluster cleanly inside a single land.

- Pairs nicely with my other Spirit Island prints (beast / fist / paw

  / mountain / wilds tokens + energy_counter + colonizer) — all in the

  same chibi visual language.

## Generation pipeline (for the curious)

1. **DALL·E** for a flat reference image of a chibi tribal hut.

2. **Meshy** image-to-3D, sculpting the figurine to ~100 MB raw STL.

3. **trimesh** to repair the mesh (manifold), find the eave seam via

   vertex z-histogram, and `intersections.slice_mesh_plane(cap=True)`

   to split into roof + body halves.

4. **Quadric decimation** on each half to ship-friendly poly counts.

5. **sed** to rename each half's `solid` header (`solid dahan_roof` /

   `solid dahan_body`) and concatenate the two ASCII files into the

   final combined STL. Coordinates preserved exactly.

The raw 100 MB Meshy STL is gitignored; the decimated halves +

combined ASCII are what ships here.

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You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.