Search models, users, collections, and posts

Xanathar, the Beholder Crime Lord - Miniature

Print Profile(1)

All
A1 mini
H2S
X2D
A1
P1P
X1
P1S
H2D
H2C
P2S
H2D Pro
X1 Carbon
X1E
A2L

0.12mm layer, 3 walls, 10% infill
0.12mm layer, 3 walls, 10% infill
Designer
2.2 h
1 plate

Open in Bambu Studio
Boost
5
15
6
0
11
5
Released 

Description

Content has been automatically translated.
Show original

Bring the terror of Waterdeep to your game table! This miniature depicts **Xanathar**, the paranoid and iconic Beholder who leads the most powerful criminal guild in Faerûn. The model captures every distinctive detail: from the inquisitive central eye to the eyestalks, down to the base decorated with his immense treasure of gold coins

Xanathar is the head of the **Xanathar Guild**, a sprawling criminal organization that controls smuggling, slavery, gambling, and extortion in Waterdeep and the underground city of **Skullport**

  • **Chronic Paranoia:** Like every beholder, he is convinced that everyone is plotting against him. However, Xanathar takes this trait to the extreme: he sees spies everywhere, even among his most loyal servants
  • **The Collector:** He is obsessed with treasures and secrets, but his most valuable "collection" is not made of gold, but of information
  • **The Only Weakness (Sylgar):** Xanathar loves only one creature in the world: his goldfish, **Sylgar**. If the fish dies (which happens often, as goldfish are not long-lived), his servants must find an identical one before the beholder notices, to prevent him from falling into a destructive rage that would raze entire districts to the ground

Unlike other factions, the guild is a heterogeneous mass of races: humans, kobolds, bugbears, dwarves, and even mind flayers. Xanathar governs them through terror and a complicated system of hierarchies where failure is punished with death (or with petrification by his eye ray)

Characteristics and Abilities (Monster Manual)

Xanathar possesses all the standard characteristics of a **Beholder (CR 13)**, but in his lair, his dangerousness drastically increases (**CR 14**)

Key Technical Data

AC: 18

HP: 180 (19d10 + 76)

Speed: 0 m, Fly 6 m (Hover)

Senses: Darkvision 36 m, Passive Perception 22

 

Iconic Actions

  1. **Antimagic Cone:** Its large central eye emits a 45-meter cone where magic does not work. This includes player spells and its own eye rays
  2. **Eye Rays:** Each turn, Xanathar can fire three random rays from its small eyestalks. The most feared are:
    • **Disintegration Ray:** If reduced to 0 HP, the target turns to dust
    • **Death Ray:** Deals massive damage (10d10 necrotic)
    • **Petrification Ray:** Transforms victims into statues (his favorite form of "decor")

The Lair (Den)

His sanctuary is located in **Undermountain**, connected to Skullport. The lair is full of traps, mirrors (which he loves to admire himself in), and extravagant guards. Fighting Xanathar in his lair also means facing **Lair Actions**, such as walls appearing out of nowhere or eyes appearing on surfaces to fire extra rays

Happy printing everyone! 🎲

I can't wait to see your Lord of Crime come to life! Upload photos of your **printed models** and, especially, your **painted miniatures** in the comments

Comment & Rating (6)

(0/1000)

License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.