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Baseball Glove Pocket Guard

Print Profile(3)

All
A1 mini
P1S
P1P
X1
X2D
A1
X1 Carbon
H2D
X1E
H2D Pro
H2C
H2S
P2S
A2L

Pocket guard V2 - modified + 0.4 nozzle (Didn't Testprint)
Pocket guard V2 - modified + 0.4 nozzle (Didn't Testprint)
Designer
2 h
1 plate
5.0(1)

0.6mm nozzle, 0.3mm layer, 6 walls, 30% infill
0.6mm nozzle, 0.3mm layer, 6 walls, 30% infill
Designer
1.2 h
1 plate

Glove Pocket guard V2 - modified (Didn't Testprint)
Glove Pocket guard V2 - modified (Didn't Testprint)
Designer
1.4 h
1 plate

Open in Bambu Studio
Boost
24
93
14
1
54
38
Released 

Description

Is your baseball glove losing its shape or getting "floppy"? The Baseball Glove Pocket Guard is a ergonomically designed tool to help you maintain the perfect pocket on your trusted gamer.

Print Instructions

Since this tool is designed to be shoved into a tight glove and might be under some tension, I recommend the following settings for durability:

  • Material: PETG  is recommended for better impact resistance and durability, but PLA works fine also.
  • Wall Loops: 6 (Crucial for the strength of the "backbone" arch).
  • Infill: 30% Gyroid

AFTER PRINTING

After the print let it cool down to room tempature afterwards boil some water and let it sit for a 30 seconds and bend it slowly. If you feel to much tension just stop bending and let it sit back in the hot water for e few seconds. After bending it to the right position just let it cool down before use.. 

 

Have fun with your glove backbone 🧢

 

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License

This user content is licensed under the MakerWorld Exclusive License.

You may create derivative works based on this object, provided that all such derivative works are published exclusively on the MakerWorld platform and include proper attribution to the original creator. You may not share, upload, host, distribute, or publish this object—or any derivative work of this object—on any other digital platform, marketplace, or distribution channel. Commercial use of this object and any derivative works is strictly prohibited. This includes, but is not limited to, selling, renting, sublicensing, or using the object in any context in which you receive monetary compensation or other financial benefits.