Headless Horseman
Print Profile(1)

Bill of Materials
Description
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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.
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All files have been designed and testāprinted with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.Ā
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Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.
Headless Horseman
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| Medium Humanoid (Any Race), Any Alignment | ||||||||||||||||||||||||||||||||||||||||||
AC 18 (plate armor) Initiative +0 (10) | ||||||||||||||||||||||||||||||||||||||||||
| HP 52 (8d8 + 16) | ||||||||||||||||||||||||||||||||||||||||||
| Speed 30 ft. | ||||||||||||||||||||||||||||||||||||||||||
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| Gear Greatsword, Heavy Crossbow | ||||||||||||||||||||||||||||||||||||||||||
| Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 10 | ||||||||||||||||||||||||||||||||||||||||||
| Languages Any one language (usually Common) | ||||||||||||||||||||||||||||||||||||||||||
| CR 3 (XP 700; PB +2) | ||||||||||||||||||||||||||||||||||||||||||
Traits | ||||||||||||||||||||||||||||||||||||||||||
| Brave. The headless body has advantage on saving throws against being frightened. | ||||||||||||||||||||||||||||||||||||||||||
Actions | ||||||||||||||||||||||||||||||||||||||||||
Multiattack. The headless body makes two melee attacks. Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage. Leadership (Recharges after a Short or Long Rest). For 1 minute, the headless body can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the headless body. A creature can benefit from only one Leadership die at a time. This effect ends if the headless body is incapacitated. | ||||||||||||||||||||||||||||||||||||||||||
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| Parry. The headless body adds 2 to its AC against one melee attack that would hit it. To do so, the headless body must see the attacker and be wielding a melee weapon. | ||||||||||||||||||||||||||||||||||||||||||
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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.







Comment & Rating (6)