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The Shardstone Juggernaut

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0.2mm layer, 2 walls, 15% infill
0.2mm layer, 2 walls, 15% infill
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4.3 h
1 plate

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Light Gray (10104) / Refill / 1kg
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Description

LORE

The ground doesn't just shake when the Shardstone Juggernaut approaches—it fractures. Born from the fusion of jagged tectonic plates and raw, unrefined mana, this behemoth is more a moving fortress than a mere construct. Ancient civilizations didn't build it; they carved it directly into the foundations of the earth to ensure that whatever lay beneath stayed there.

Its body is a chaotic arrangement of razor-sharp quartz and dense granite, pulsing with a faint, rhythmic hum. In battle, the Juggernaut doesn't rely on finesse. It uses its sheer mass to bulldoze through fortifications, while its crystalline spikes act as a natural deterrent for anyone brave—or foolish—enough to get within striking distance. When it roars, it sounds like a mountain collapsing.

 

The Shardstone Juggernaut

Large Construct, Unaligned

Armor Class: 18 (Natural Armor)

Hit Points: 147 (14d10 + 70)

Speed: 25 ft.

STRDEXCONINTWISCHA
22 (+6)8 (-1)20 (+5)3 (-4)10 (+0)1 (-5)

 

 

  • Senses: Darkvision 60 ft., Passive Perception 10.

  • Damage Immunities: Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks.

  • Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned.

 

In-Game Abilities: 

  • Slam: 22 Avg. Damage – Hits hard and has a long reach.

     

  • Ground Slam: Deals 22 (4d10) bludgeoning damage in a 10ft radius. Targets must pass a DC 16 STR save or be knocked Prone.

     

  • Reactive Splinters: If the Juggernaut takes 15+ damage in one hit, he retaliates. The attacker must pass a DC 14 DEX save or take 7 (2d6) piercing damage and suffer reduced movement speed.

     

Legendary Actions:

  • The Mountain’s Sweep 

    Area: 15ft Cone (180-degree arc in front of the boss).

    Damage: 24 (4d8 + 6) bludgeoning damage.

    Impact: Targets must pass a DC 17 STR save or be flung 15ft backward and knocked prone. If they hit a wall, they take extra collision damage.

    Tactical Use: Perfect for clearing the front line and disrupting the party's formation.

     

  • Shattering Pulse: 18 Avg. Damage + Battlefield Control – Litters the floor with shards, creating a hazardous zone for the rest of the fight.

 

Habitat and Treasure:

  • Habitat: mountains or flat lands
  • Treasure: Any

     

💡 DM Inspiration: How to run this Boss

Don't just let your players hack away at his HP! Try adding these tactical weaknesses to make the encounter memorable:

  • Energy Overload: If forced to absorb too much magical energy, his crystals become unstable, leading to an internal mana-burst that stuns him.
  • Joint Erosion: Corrosive or acid attacks targeted at his joints permanently reduce his speed and attack accuracy as his stone structure dissolves.
  • Thermal Shock: Rapidly switching between Fire and Cold attacks cracks his outer shell, permanently weakening his defense.

 

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https://makerworld.com/de/@Daivis

 

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You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.