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0.12mm layer, 2 walls, 15% infill
0.12mm layer, 2 walls, 15% infill
Designer
5.6 h
1 plate
4.7(6)

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Matte Ash Gray (11102) / Filament with spool / 1kg

Description

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If you like this I'd appreciate a ⭐⭐⭐⭐⭐ rating! If you want to support me, leaving a like, comment, rating or even a boost helps others discover my work and encourages me to keep creating more free models like this one! Want to buy me a coffee? ☕ https://ko-fi.com/battle_ready/tip ☕Thank you for your support!

I’m always improving my files, if you run into any issues please reach out before leaving a low rating. I’m happy to help troubleshoot and make improvements!

 

This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.

 

All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal. 

 

Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.

 

Wendigo

 
Huge Undead, Typically Chaotic Evil

AC 14

Initiative +4 (14)

HP 337 (25d12 + 175)
Speed 40 ft., Fly 40 ft.
  modsave   modsave   modsave
Str22+6+6 Dex19+4+4 Con24+7+13
Int6-2-2 Wis9-1-1 Cha8-1-1
Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from nonmagical attacks
Immunities Necrotic, Poison; Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses Darkvision 120 ft., Passive Perception 9
Languages
CR 20 (XP 25,000; PB +6)

Traits

Annihilating Aura. Any creature that starts its turn within 30 feet of the wendigo must succeed on a DC 21 Constitution saving throw or take 21 (6d6) necrotic damage. Undead are immune to this aura.

Life Eater. A creature dies if reduced to 0 hit points by the wendigo and can't be revived except by a wish spell.

Unusual Nature. The wendigo doesn't require air, food, drink, or sleep.

Actions

Multiattack. The wendigo makes two Enervating Focus attacks, one of which can be replaced by Finger of Doom, if available.

Enervating Focus. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 28 (5d8 + 6) necrotic damage. The target must succeed on a DC 21 Constitution saving throw or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Finger of Doom (Recharge 6). The wendigo points at one creature it can see within 300 feet of it. The target must succeed on a DC 21 Wisdom saving throw or take 39 (6d12) necrotic damage and become frightened until the end of the wendigo's next turn. While frightened in this way, the creature is also paralyzed. If a target's saving throw is successful, the target is immune to the wendigo's Finger of Doom for the next 24 hours.

 
Habitat: Arctic, Swamp

 

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.