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GIANT D&D - BORIN "BLOOD HORNS"

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A1
P1S
H2D Pro
P1P
H2C
P2S
H2D
H2S
X1E
A1 mini
X1
X1 Carbon
X2D
A2L

0.2mm nozzle, 0.06mm layer, 4 walls, 15% infill
0.2mm nozzle, 0.06mm layer, 4 walls, 15% infill
Designer
7.8 h
1 plate

Open in Bambu Studio
Boost
11
30
0
0
5
1
Released 

Description

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Borin "Blood Horns" - Champion of the Stone Circle

Lore and Background

"Borin was not born a warrior, but the forest forged him. When his valley was plundered by cultists, he fled into the Ancient Wood. There, Kaelen (the druid) found him and welcomed him into the Stone Circle. As a rite of passage, Borin had to defeat a possessed bear: the massive horns that now adorn his helmet are the trophy of that victory.

Borin does not fight for glory or wealth. He is the silent and brutal guardian of the Ancient Wood. His sword is imbued with the rage of the forest itself, and his path is guided by the will of the Circle. Wherever Borin walks, blood fertilizes the earth and nature reclaims its dominion."

Suggested Game Statistics

These statistics reflect an elite, massive warrior blessed by organic magic.

  • Type: Medium Humanoid (Warrior/Druid Multiclass), True Neutral
  • Challenge Rating (CR): 11 (a formidable ally or enemy for a mid-level party)

Abilities:

  • STR: 22 (+6) – Superhuman strength, almost like that of a troll.
  • DEX: 14 (+2)
  • CON: 18 (+4) – The sturdiness of an ancient tree trunk.
  • INT: 10 (+0)
  • WIS: 16 (+3) – An instinctive wisdom connected to nature.
  • CHA: 12 (+1)

Special Abilities:

  • Veteran's Oak Skin: His AC (Armor Class) is 20, thanks to composite armor of reinforced leather with ironwood plates, imbued with protective magic.
  • Circle Regeneration: If he is in a forest or on natural terrain, Borin recovers 5 Hit Points at the start of each of his turns, unless he took fire or acid damage in the previous turn.
  • Scourge Charge (1/Short Rest): Borin can dash up to 18 meters in a straight line and make an attack with his sword as a bonus action. If the attack hits, it deals an extra 2d8 damage.

Actions:

  • Multiattack: Borin makes three attacks with his Scourge Sword.
  • Scourge Sword: Melee Weapon Attack: +10 to hit, reach 1.5m. Damage: 1d12 + 6 slashing damage plus 1d8 poison damage (the sword is treated with toxic herbs from the Circle).
  • Furious Gore (Bonus Action): If Borin has hit with his sword, he can use a bonus action to attempt to gore the target. Melee Weapon Attack: +10 to hit, reach 1.5m. Damage: 1d8 + 6 piercing damage and the target must succeed on a Strength Saving Throw (DC 18) or be pushed back 3 meters.

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