Mind Flayer | Illithid
Print Profile(2)


Bill of Materials
Description
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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.
All files have been designed and test‑printed with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.
Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.
Mind Flayer | ||||||||||||||||||||||||||||||||||||||||||
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| Medium Aberration, Lawful Evil | ||||||||||||||||||||||||||||||||||||||||||
AC 15 Initiative +4 (14) | ||||||||||||||||||||||||||||||||||||||||||
| HP 99 (18d8 + 18) | ||||||||||||||||||||||||||||||||||||||||||
| Speed 30 ft., Fly 15 ft. (hover) | ||||||||||||||||||||||||||||||||||||||||||
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| Skills Arcana +7, Insight +6, Perception +6, Stealth +4 | ||||||||||||||||||||||||||||||||||||||||||
| Resistances Psychic | ||||||||||||||||||||||||||||||||||||||||||
| Gear Breastplate | ||||||||||||||||||||||||||||||||||||||||||
| Senses Darkvision 120 ft., Passive Perception 16 | ||||||||||||||||||||||||||||||||||||||||||
| Languages Deep Speech, Undercommon; telepathy 120 ft. | ||||||||||||||||||||||||||||||||||||||||||
| CR 7 (XP 2,900; PB +3) | ||||||||||||||||||||||||||||||||||||||||||
Traits | ||||||||||||||||||||||||||||||||||||||||||
| Magic Resistance. The mind flayer has Advantage on saving throws against spells and other magical effects. | ||||||||||||||||||||||||||||||||||||||||||
Actions | ||||||||||||||||||||||||||||||||||||||||||
Spellcasting. The mind flayer casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
Tentacles. Melee Attack Roll: +7, reach 5 ft. Hit: 22 (4d8 + 4) Psychic damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 14) from all the mind flayer's tentacles, and the target has the Stunned condition until the grapple ends. Extract Brain. Constitution Saving Throw: DC 15, one creature that is Grappled by the mind flayer's Tentacles. Failure: 55 (10d10) Piercing damage. Success: Half damage. Failure or Success: If this damage reduces the target to 0 Hit Points, the mind flayer kills it and devours its brain. Mind Blast (Recharge 5–6). Intelligence Saving Throw: DC 15, each creature in a 60-foot Cone. Failure: 31 (6d8 + 4) Psychic damage, and the target has the Stunned condition until the end of the mind flayer's next turn. Success: Half damage only. | ||||||||||||||||||||||||||||||||||||||||||
| Habitat: Underdark | ||||||||||||||||||||||||||||||||||||||||||
| Treasure: Arcana | ||||||||||||||||||||||||||||||||||||||||||
| Source: MM'25, page 214. Referenced in DrDe; FRAiF. |
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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.







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