Steel Sentinel Construct | Shield Guardian
Print Profile(1)

Bill of Materials
Description
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This model was designed with tabletop play in mind, my goal is to help make combat encounters feel more epic.
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All files have been designed and testāprinted with a focus on a good balance between visual detail, print time, material usage, and ease of support removal.Ā
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Please note that printing environments, slicer settings, and filament quality can vary, which may result in differences between prints. Adjustments to settings may be required to achieve the best results on your specific setup.
Construct (Shield Guardian) | ||||||||||||||||||||||||||||||||||||||||||
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| Large Construct, Unaligned | ||||||||||||||||||||||||||||||||||||||||||
AC 17 (natural armor) Initiative -1 (9) | ||||||||||||||||||||||||||||||||||||||||||
| HP 142 (15d10 + 60) | ||||||||||||||||||||||||||||||||||||||||||
| Speed 30 ft. | ||||||||||||||||||||||||||||||||||||||||||
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| Immunities Poison; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned | ||||||||||||||||||||||||||||||||||||||||||
| Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10 | ||||||||||||||||||||||||||||||||||||||||||
| Languages Understands commands given in any language but can't speak | ||||||||||||||||||||||||||||||||||||||||||
| CR 7 (XP 2,900; PB +3) | ||||||||||||||||||||||||||||||||||||||||||
Traits | ||||||||||||||||||||||||||||||||||||||||||
Bound. The construct is magically bound to an amulet. As long as the construct and its amulet are on the same plane of existence, the amulet's wearer can telepathically call the construct to travel to it, and the construct knows the distance and direction to the amulet. If the construct is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is transferred to the construct. Regeneration. The construct regains 10 hit points at the start of its turn if it has at least 1 hit point. Spell Storing. A spellcaster who wears the construct's amulet can cause the construct to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the construct. The spell has no effect but is stored within the construct. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the construct casts the stored spell with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost. | ||||||||||||||||||||||||||||||||||||||||||
Actions | ||||||||||||||||||||||||||||||||||||||||||
Multiattack. The construct makes two fist attacks. Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. | ||||||||||||||||||||||||||||||||||||||||||
Reactions | ||||||||||||||||||||||||||||||||||||||||||
| Shield. When a creature makes an attack against the wearer of the construct's amulet, the construct grants a +2 bonus to the wearer's AC if the construct is within 5 feet of the wearer. | ||||||||||||||||||||||||||||||||||||||||||
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| Source: PSK, page 32 |
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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.







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