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Battle Mages Set 3: Arcane Adventurers Tabletop

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0.12mm layer, 2 walls, 15% infill
0.12mm layer, 2 walls, 15% infill
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4.5 h
1 plate
5.0(4)

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Battle Mages Set 3: Arcane Adventurers

Complete your collection with Set #3. While previous sets were desert specialists or great council sages, these three mages represent the classic D&D adventurer. They are versatile models, with reinforced armor and a ready-for-action attitude, ideal for representing any spellcasting class in an exploration campaign

🛡️ Set Features

  • Scale: 1/32 Heroic (compatible with 32mm bases)
  • Style: Classic Fantasy / Dungeon Crawler
  • Design: Less ornate, more functional. Ideal for leather, metal, and worn fabric color schemes
  • Use: Perfect for Wizards, Sorcerers, Warlocks or even Bards

👤 Character Descriptions

  1. The Hammer-Staff Mercenary: A wizard with a staff topped with a heavy hammer-like block. His pose is defiant, ideal for a "Gish" (a character who blends magic and physical combat)
  2. The Traveling Scholar: A young wizard with a staff on his shoulder, as if walking a dangerous path. He conveys that "level 1 wizard who will become a legend" vibe
  3. The Mystic Inquisitor: An elegant figure with a fur cape and a highly ornate staff with chains and gems. She represents the more charismatic or noble side of the group, perhaps a sorcerer of royal lineage

📊 D&D 5e Values (Arcane Adventurers)

Being more "balanced", these values place them as travel companions or mercenaries (CR 3)

  • Group Trait - Field Versatility: They are proficient in the Survival skill and can use their staff as both an arcane focus and a versatile weapon simultaneously

1. The Mercenary (Hammer-Staff)

  • Action - Concussive Blow: Attacks with its staff. $1d8+2$ bludgeoning damage. The target must succeed on a Strength saving throw (DC 13) or fall Prone from the force of the magical impact
  • Reaction - Energy Shield: Adds +4 to its AC against a single attack

2. The Traveling Scholar

  • Ability - Light Step: Can use the Disengage action as a bonus action
  • Action - Energy Projectile: Unleashes a basic but effective burst of force. +5 to hit, $2d10$ force damage

3. The Mystic Inquisitor

  • Ability - Imposing Presence: Has advantage on Persuasion and Intimidation checks
  • Action - Arcane Chain: Chooses a creature within 30 feet. It must succeed on a Strength saving throw or its speed is reduced to 0 until the end of its next turn as spectral chains slow it down

The style is more functional and "adventurous". These mages are not sitting on a throne but are in the trenches, so their values reflect greater physical resilience and more direct, practical magic for close combat

Here is the stat block for your MakerWorld users

🧭 Profile: Arcane Adventurers (Set 3)

Medium Humanoid, Any Alignment

  • Armor Class (AC): 14 (Studded leather armor)
  • Hit Points: 52 (8d8 + 16)
  • Speed: 30 feet
STRDEXCONINTWISCHA
14 (+2)14 (+2)14 (+2)15 (+2)12 (+1)13 (+1)

⚔️ Adventurer Abilities

  • Hybrid Combat: They do not have disadvantage when casting ranged spell attacks while within 5 feet of an enemy
  • Spellcasting: They are 4th-level spellcasters (save DC 12, +4 to hit)

🧙 Individual Profiles (Unique Actions)

1. The Hammer-Staff Mercenary

  • War Staff: Melee Weapon Attack: +4 to hit, reach 5 feet. Hit: 7 (1d8 + 2) bludgeoning damage
  • Concussive Impact (Replaces an attack): The wizard strikes the ground. Each creature within 5 feet must succeed on a Strength saving throw (DC 12) or be knocked Prone

2. The Traveling Scholar

  • Wanderer's Stride (Bonus action): Can move up to half its speed without provoking opportunity attacks
  • Arcane Dart: Ranged Spell Attack: +4 to hit, range 60 feet. Hit: 9 (2d8) force damage

3. The Mystic Inquisitor

  • Spirit Chains (Recharge 5-6): She unleashes spectral chains from her staff. A target within 30 feet must succeed on a Strength saving throw (DC 12) or become Restrained
  • Gaze of Truth: Has advantage on Wisdom (Insight) checks to detect lies

📜 Note

"Set #3 offers the most balanced profiles for players. These mages are ideal as low-to-mid level Player Characters (PCs) or as hired mercenaries. Their 'calm' and functional design makes them extremely versatile for any exploration or dungeon-crawling adventure"

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