Battle Mages Set 3: Arcane Adventurers Tabletop
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Description
Battle Mages Set 3: Arcane Adventurers
Complete your collection with Set #3. While previous sets were desert specialists or great council sages, these three mages represent the classic D&D adventurer. They are versatile models, with reinforced armor and a ready-for-action attitude, ideal for representing any spellcasting class in an exploration campaign
🛡️ Set Features
- Scale: 1/32 Heroic (compatible with 32mm bases)
- Style: Classic Fantasy / Dungeon Crawler
- Design: Less ornate, more functional. Ideal for leather, metal, and worn fabric color schemes
- Use: Perfect for Wizards, Sorcerers, Warlocks or even Bards
👤 Character Descriptions
- The Hammer-Staff Mercenary: A wizard with a staff topped with a heavy hammer-like block. His pose is defiant, ideal for a "Gish" (a character who blends magic and physical combat)
- The Traveling Scholar: A young wizard with a staff on his shoulder, as if walking a dangerous path. He conveys that "level 1 wizard who will become a legend" vibe
- The Mystic Inquisitor: An elegant figure with a fur cape and a highly ornate staff with chains and gems. She represents the more charismatic or noble side of the group, perhaps a sorcerer of royal lineage
📊 D&D 5e Values (Arcane Adventurers)
Being more "balanced", these values place them as travel companions or mercenaries (CR 3)
- Group Trait - Field Versatility: They are proficient in the Survival skill and can use their staff as both an arcane focus and a versatile weapon simultaneously
1. The Mercenary (Hammer-Staff)
- Action - Concussive Blow: Attacks with its staff. $1d8+2$ bludgeoning damage. The target must succeed on a Strength saving throw (DC 13) or fall Prone from the force of the magical impact
- Reaction - Energy Shield: Adds +4 to its AC against a single attack
2. The Traveling Scholar
- Ability - Light Step: Can use the Disengage action as a bonus action
- Action - Energy Projectile: Unleashes a basic but effective burst of force. +5 to hit, $2d10$ force damage
3. The Mystic Inquisitor
- Ability - Imposing Presence: Has advantage on Persuasion and Intimidation checks
- Action - Arcane Chain: Chooses a creature within 30 feet. It must succeed on a Strength saving throw or its speed is reduced to 0 until the end of its next turn as spectral chains slow it down
The style is more functional and "adventurous". These mages are not sitting on a throne but are in the trenches, so their values reflect greater physical resilience and more direct, practical magic for close combat
Here is the stat block for your MakerWorld users
🧭 Profile: Arcane Adventurers (Set 3)
Medium Humanoid, Any Alignment
- Armor Class (AC): 14 (Studded leather armor)
- Hit Points: 52 (8d8 + 16)
- Speed: 30 feet
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
⚔️ Adventurer Abilities
- Hybrid Combat: They do not have disadvantage when casting ranged spell attacks while within 5 feet of an enemy
- Spellcasting: They are 4th-level spellcasters (save DC 12, +4 to hit)
🧙 Individual Profiles (Unique Actions)
1. The Hammer-Staff Mercenary
- War Staff: Melee Weapon Attack: +4 to hit, reach 5 feet. Hit: 7 (1d8 + 2) bludgeoning damage
- Concussive Impact (Replaces an attack): The wizard strikes the ground. Each creature within 5 feet must succeed on a Strength saving throw (DC 12) or be knocked Prone
2. The Traveling Scholar
- Wanderer's Stride (Bonus action): Can move up to half its speed without provoking opportunity attacks
- Arcane Dart: Ranged Spell Attack: +4 to hit, range 60 feet. Hit: 9 (2d8) force damage
3. The Mystic Inquisitor
- Spirit Chains (Recharge 5-6): She unleashes spectral chains from her staff. A target within 30 feet must succeed on a Strength saving throw (DC 12) or become Restrained
- Gaze of Truth: Has advantage on Wisdom (Insight) checks to detect lies
📜 Note
"Set #3 offers the most balanced profiles for players. These mages are ideal as low-to-mid level Player Characters (PCs) or as hired mercenaries. Their 'calm' and functional design makes them extremely versatile for any exploration or dungeon-crawling adventure"
License
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