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BYU Mini Helmet Bumpers

Remixed by

Print Profile(1)

All
A1
P1P
X1 Carbon
H2D Pro
P1S
P2S
A1 mini
H2S
X1E
H2D
X1
H2C
X2D
A2L

0.2mm layer, 2 walls, 15% infill
0.2mm layer, 2 walls, 15% infill
Designer
5.2 h
2 plates
5.0(3)

Open in Bambu Studio
Boost
11
22
8
2
13
10
Released 

Description

By special request I made these 3d bumpers for animuL67's incredible Riddell Speed Helmet Models. I used the blank bumpers and added the BYU wordmark for the front and GO COUGS on the back. Please note, the rear wordmark is curved slightly as seen on the helmets they actually wear which makes it appear straight across when being worn. 

 

Here is the link for the BYU helmet https://makerworld.com/en/models/2231868-byu-football-helmet?from=search#profileId-2430742  These bumpers make a great modification to the already amazing file. I will slowly be adding more teams over the weeks and months. 

 

I recommend using supports for the front bumper, even though it will print without. The quality is much better with supports. The rear bumper should be printed with supports as published. 

 

I printed the blank Speed Helmet to show how they display on the helmet. These require no glue and only need the hardware included with the original helmet files, the print is absolutely fantastic! 

Comment & Rating (8)

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This remix is based on

This source model was used for remixing/sharing before its license was restricted.
Blank NFL Football Helmet (AMS not reqd)

License

This user content is licensed under the MakerWorld Exclusive License.

You may create derivative works based on this object, provided that all such derivative works are published exclusively on the MakerWorld platform and include proper attribution to the original creator. You may not share, upload, host, distribute, or publish this object—or any derivative work of this object—on any other digital platform, marketplace, or distribution channel. Commercial use of this object and any derivative works is strictly prohibited. This includes, but is not limited to, selling, renting, sublicensing, or using the object in any context in which you receive monetary compensation or other financial benefits.