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Dragonborn Adventurer Party: Bar, Pal, Eld Kn, Sor

Print Profile(6)

All
P2S
P1P
A1
H2D Pro
X2D
H2S
A2L
A1 mini
X1E
P1S
H2D
H2C
X1 Carbon
X1

Faster Profile, Good Detail- .4 Nozzle, 0.12mmL, 2W, 10%in
Faster Profile, Good Detail- .4 Nozzle, 0.12mmL, 2W, 10%in
Designer
4 h
1 plate
5.0(2)

Slower Profile, Better Detail- .4 Nozzle, 0.08mmL, 3W, 18%in
Slower Profile, Better Detail- .4 Nozzle, 0.08mmL, 3W, 18%in
Designer
7.1 h
1 plate
5.0(2)

Barbarian - 0.4 Nozzle, 0.08mm layer, 3 walls, 18% infill
Barbarian - 0.4 Nozzle, 0.08mm layer, 3 walls, 18% infill
Designer
1.9 h
1 plate
5.0(1)

Paladin - 0.4 Nozzle, 0.08mm layer, 3 walls, 18% infill
Paladin - 0.4 Nozzle, 0.08mm layer, 3 walls, 18% infill
Designer
2.2 h
1 plate
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Description

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Support the Creator: If you enjoyed this release, a Boost is the best way to support my work and helps me keep the PlayerX collection growing. If you did, please also consider leaving a Like, Follow, Comment, or adding it to your Collection. —PlayerX

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Perfect for D&D, DnD, Pathfinder, and any fantasy skirmish or tabletop RPG system.

 

I design PlayerX miniatures for reliable FDM printing, strong tabletop durability, and clean detail at standard 28–32mm scale. My models are built with practical supports, durable geometry, and strong silhouettes so they print cleanly and hold up during real gameplay.

Follow to see new heroes, monsters, encounter sets, and future PlayerX collections.

 

Explore the PlayerX miniature collections below:

 

 

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1) Paladin — Vorrak Sunshield

 

Dragonborn Paladin (Shield + Greatsword)
The party’s anchor: the one who holds the line when things go bad.

 

Backstory

Vorrak was raised in the temple-fortress of the Ember Oath, where Dragonborn learn that faith is not comfort, it’s a weapon. His clutch was taught discipline, battle prayer, and the old truth that a shield is not meant to stop danger. It’s meant to control it.

He earned the title Sunshield when he stood alone in a breached gatehouse, blocking the entrance long enough for civilians to evacuate. His armor was cracked. His shield nearly split. But the enemy never passed.

 

Now Vorrak walks as a crusader with no banner but his own oath, hunting down the kind of evil that doesn’t die from steel alone: cults, undead, oathbreakers, and things wearing mortal skin.

 

Personality notes

  • Calm and focused, almost frighteningly steady
  • Protective to the point of stubbornness
  • Believes courage is a decision, not a feeling

Hook ideas

  • Searching for the broken relic of his order
  • Sworn to destroy a draconic fiend that once corrupted his temple

 

2) Sorcerer — Ssyrix of the Crimson Vein

 

Dragonborn Sorcerer (Draconic Bloodline)
The party’s artillery and problem-solver: pure arcane power shaped by instinct.

 

Backstory

Ssyrix never studied magic. He survived it.

His bloodline is old, too old, and it shows when the pressure rises: scales darken, eyes burn like coals, and the air ripples around him like heat above a forge. His clan treated him like a blessing and a curse, because true draconic blood doesn’t just gift power… it demands a price.

When the magic first awakened, it destroyed a village shrine during a storm of wild flame. No enemies. No attack. Just power looking for a way out.

Exile was “merciful,” they said. Ssyrix left with one pack, one book he couldn’t read, and the determination to master the fire before it masters him.

Now, he travels with warriors because he understands something most mages don’t:
you can’t bargain with your own nature.
You can only dominate it.

 

Personality notes

  • Cocky until things turn serious… then terrifyingly sharp
  • Protective of the party in a “don’t touch what’s mine” way
  • Obsessed with self-control

Hook ideas

  • The bloodline is calling him toward an ancient drake-sire
  • He’s trying to stop his magic from evolving into something monstrous

 

3) Fighter (Eldritch Knight) — Kharzun the Spell-Sworn

 

Dragonborn Fighter (Eldritch Knight)
Frontline bruiser with arcane muscle: steel first, magic second… but both hit hard.

 

Backstory

Kharzun was trained as a soldier, but he had a mind too disciplined to stay ordinary. During a siege, he watched a battlefield mage reshape the flow of war with only a few words, turning defeat into victory.

That moment changed him.

Instead of seeking glory, Kharzun sought control.
Not power for its own sake. Control over fate, over chaos, over the randomness that kills good warriors.

He joined the Spell-Sworn ranks: a rare order of fighters taught to bind battle-magic into their bodies. Not elegant wizardry. Not fragile sorcery. This was armor-magic, battlefield practical and brutally effective.

Now Kharzun fights like a living weapon: one hand gripping steel, the other shaping flame and force with practiced calm. He doesn’t “cast spells.” He executes them.

 

Personality notes

  • Tactical and patient
  • Speaks in short sentences
  • Respects competence more than rank

Hook ideas

  • His order was betrayed and wiped out
  • He’s hunting the war-mage who taught him the wrong lesson

 

4) Barbarian — Rendaka Bloodhowl

 

Dragonborn Barbarian (Path of the Totem Warrior)
The party’s unstoppable force: primal aggression, brutal momentum, and pack-born fury.

 

Backstory

Rendaka was never meant for cities.

She was born where the land breaks people on purpose, in the hard borderlands where stone and storm are the only law. Her tribe didn’t teach “civilization” as a goal. They taught it as a weakness. Dragonborn, they believed, were not meant to be softened. They were meant to be alive.

Her rite of passage was not a duel. It was a hunt.

She was sent out alone, wounded on purpose, and stalked through the wild by a spirit-beast made flesh… not to kill her, but to test if she deserved the strength her blood promised. The elders say most don’t return.

Rendaka did.

She came back dragging proof, scarred across the chest, eyes burning with something ancient. The totem mark had been burned into her scales, and from that day forward her rage didn’t blind her. It focused her.

In battle, her roar carries more than anger. It carries the echo of her totem spirit, something predatory and patient, coiled behind her eyes and waiting for permission.

She doesn’t fight to win.
She fights to end.

Personality Notes

  • Fiercely loyal to her pack, even when she pretends she isn’t
  • Quick to anger, but never careless
  • Quietly spiritual when alone… and deeply superstitious about omens

Hook Ideas

  • Her totem spirit is growing stronger… and starting to demand blood in return
  • She’s hunting the creature that wiped out her tribe’s hunters, and she refuses to let it die quickly

 

 

 

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Thank you for checking out this PlayerX release. I hope it prints cleanly and earns a spot on your tabletop.

 

If you run into any issues, please feel free to leave a comment below or DM me before leaving a low rating. I always do my best to respond, help troubleshoot, and make things right whenever I can.

 

Support the Creator

If you enjoyed this release, a Boost is the best way to support my work and helps keep the PlayerX collection growing. Please also consider leaving a Like, Follow, Comment, or adding it to your Collection.

 

Thank you again to everyone who downloads, prints, and brings these models to life.

—PlayerX

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You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.