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Cursed Party: DnD D&D Pathfinder Mini

Print Profile(6)

All
A1
P2S
X1 Carbon
X1E
A1 mini
P1P
X1
H2D Pro
H2C
P1S
X2D
H2D
H2S
A2L

Fast Profile – Good Quality – .4 Nozzle 0.12mm, 2W, 15% in
Fast Profile – Good Quality – .4 Nozzle 0.12mm, 2W, 15% in
Designer
2 h
1 plate
5.0(2)

Slow Profile – Better Quality – .4 Nozzle 0.08mm, 3W, 15% in
Slow Profile – Better Quality – .4 Nozzle 0.08mm, 3W, 15% in
Designer
5.7 h
1 plate
5.0(1)

Alchemist - 0.4 Nozzle, 0.08mm layer, 3 walls, 15% infill
Alchemist - 0.4 Nozzle, 0.08mm layer, 3 walls, 15% infill
Designer
1.6 h
1 plate

Cleric - 0.4 Nozzle, 0.08mm layer, 3 walls, 15% infill
Cleric - 0.4 Nozzle, 0.08mm layer, 3 walls, 15% infill
Designer
1.7 h
1 plate
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Description

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Support the Creator: If you enjoyed this release, a Boost is the best way to support my work and helps me keep the PlayerX collection growing. If you did, please also consider leaving a Like, Follow, Comment, or adding it to your Collection. —PlayerX

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Perfect for D&D, DnD, Pathfinder, and any fantasy skirmish or tabletop RPG system.

 

I design PlayerX miniatures for reliable FDM printing, strong tabletop durability, and clean detail at standard 28–32mm scale. My models are built with practical supports, durable geometry, and strong silhouettes so they print cleanly and hold up during real gameplay.

Follow to see new heroes, monsters, encounter sets, and future PlayerX collections.

 

Explore the PlayerX miniature collections below:

 

 

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DnD Cursed Party

They were not villains.
They were not reckless.
Each curse was earned through sacrifice, mercy, or someone else’s betrayal.

Individually, they search for redemption.
Together, they believe none of them has to be lost.

Their pact is simple: no cure is abandoned, no burden carried alone.

The Oathbound (Cursed Paladin) - Aldric Thornbound

Once a sworn protector of border villages, the Oathbound broke rank to save a child during a sanctioned purge. The curse meant for the innocent struck him instead. His body now bears the mark of the beast, a constant reminder of the price of mercy.

He did not lose his oath.
He lost the order that should have upheld it.

Now he channels divine power through discipline and will alone, holding the line when others falter. He believes his curse can be lifted, but only after ensuring the others are freed first.

His vow remains unbroken, even if his body is not.

The Grave-Marked (Cleric) – Severin Vell

Severin Vell died while tending the sick during a plague, staying behind when others fled. He gave last rites until his body failed beside those he could not save. By morning, the chapel was silent.

He returned anyway.

Death released him without explanation. Divine magic still answers his prayers, but it comes cold and distant. The undead recoil from his presence, as if unsure what to make of him.

Severin travels to understand why he was returned and what claim still hangs over him. He believes his curse is not punishment, but something unfinished.

Death remembers his name.

The Pact-Bound (Tiefling Warlock) – Kaelis Ashmere

The pact was never about power.
It was about saving someone else.

Kaelis made a desperate bargain to stop a greater evil, never realizing the cost would be freedom rather than life. The patron still whispers, still pulls, but the warlock resists with every ounce of will he has left.

He uses the power because refusing it would endanger the others. Every spell is an act of defiance as much as obedience.

His goal is not to break the pact alone, but to sever all bindings, his and others’, so no one else ever has to make the same choice.

Power borrowed, never embraced.

The Fleshbound (Alchemist) – Bramwick Hale

Once a healer obsessed with curing incurable diseases, Bramwick pushed too far. Exposure, experimentation, and one catastrophic failure altered him permanently.

His body survives by unnatural means, stitched together by alchemy and stubborn intellect. He feels pain differently now. Healing magic behaves unpredictably.

Rather than hide, he documents everything. Every monster part, every reaction, every cure attempt is logged, refined, and shared with the party.

He believes curses are problems, not punishments, and problems can be solved.

If a curse exists, it has a solution.

The Bond

They do not travel for gold or glory.
They hunt cursed relics, forbidden rituals, lost saints, and forgotten truths.

Each success brings hope.
Each failure strengthens their resolve.

They argue, they doubt, they fear the day one of them cannot be saved.
But none of them walks away.

Because they know the truth most adventurers ignore:

Curses don’t fade when you face them alone.

 

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Thank you for checking out this PlayerX release. I hope it prints cleanly and earns a spot on your tabletop.

 

If you run into any issues, please feel free to leave a comment below or DM me before leaving a low rating. I always do my best to respond, help troubleshoot, and make things right whenever I can.

 

Support the Creator

If you enjoyed this release, a Boost is the best way to support my work and helps keep the PlayerX collection growing. Please also consider leaving a Like, Follow, Comment, or adding it to your Collection.

 

Thank you again to everyone who downloads, prints, and brings these models to life.

—PlayerX

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.