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Tesseract “Support-Forest” Sculpture

Print Profile(1)

All
P2S
A1
P1S
P1P
H2D Pro
H2S
X1
H2C
X1 Carbon
X1E
H2D
X2D
A2L

0.24mm layer, 2 walls, 15% infill
0.24mm layer, 2 walls, 15% infill
Designer
2.6 h
1 plate

Open in Bambu Studio
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Released 

Description

A 3D-printed tesseract (4D hypercube) sculpture designed to print cleanly and reliably without slicer supports.

The “support forest” isn’t generated by the slicer — it’s part of the design: tapered cone columns rise from the base and fuse into the lowest vertices, keeping everything stiff and avoiding sag-prone horizontal branches.

No AMS needed
One filament change only (white base → black structure)
Default settings work
Letters are raised and can be painted for clarity (optional)

 

 

Printing (what I used)

  • Printer: Bambu Lab P2S
  • Filament: Bambu Lab PLA (White + Black)
  • Settings: Default profile
  • Supports: OFF (the model includes its own support geometry)

Color / filament swap

This model is meant to be a simple two-color print:

  • White: base plate
  • Black: everything above (tesseract + cone columns + letters)

If you use the provided project/profile, it should already be set up as a single color change.

 

The Hypercube (4D Cube): A hypercube is to a cube what a cube is to a square. Just as a cube has length, width, and height, a hypercube adds a fourth spatial dimension we'll call W. It exists in 4D space with coordinates (x, y, z, w).

Structure of a hypercube:

  • 16 vertices (every combination of ±1 in four dimensions)
  • 32 edges (connecting adjacent vertices)
  • 24 square faces
  • 8 cubic cells (this is key!)

The 8 cubic "faces" in 4D: Just as a 3D cube has 6 square faces, a 4D hypercube has 8 cubic faces. Here's where they are:

  • 2 cubes at w = -1 and w = +1 (the "front" and "back" in the 4th dimension)
  • 6 more cubes formed by the connecting edges (imagine how a cube's edges form squares when viewed from different angles - in 4D, these connections form entire cubes)

Why "tesseract" and projection: We can't see 4D objects directly - we're 3D beings. But we can see their shadows (projections) into 3D space, just as a 3D cube casts a 2D shadow on paper.

When you project a hypercube into 3D:

  • You see two nested cubes (the w=-1 and w=+1 cubic faces)
  • Connected by 8 diagonal edges (one from each vertex of the inner cube to the corresponding vertex of the outer cube)
  • This nested-cube structure IS the tesseract - it's the 3D shadow of the 4D hypercube

The 8 different projections: As you rotate a hypercube in 4D space, different cubic faces become "visible" in the projection. It's exactly like rotating a 3D cube - sometimes you see one face head-on, sometimes you see an edge, sometimes a corner. But in 4D, there are 8 cubic faces that can be "primary" in the projection.

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