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Wallgo Devils Plan

Print Profile(1)

All
A1
P2S
H2S
H2D
H2C
H2D Pro
X2D
A2L

0.24mm layer, 2 walls, 10% infill, A1 mini - scale down
0.24mm layer, 2 walls, 10% infill, A1 mini - scale down
Designer
6.1 h
3 plates

Open in Bambu Studio
Boost
2
10
0
0
0
0
Released 

Description

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The game, made famous by The Devil's Plan, is finally available in good quality for printing!

Special features:

  • The game pieces can be equipped with separate heads to turn a 2-player game into a 3 or 4-player game
  • The walls are stable and hold well in the grooves of the game board
  • The colors can, of course, be customized
  • Test prints were made with PETG-HF and PLA

Game Objective:
Conquer as many spaces as possible by enclosing areas with your pieces and cornering your opponent. The player who controls the most spaces at the end wins

Game Materials

  • 7x7 grid (square)
  • Game pieces for two players (different colors)
  • Optional: Markers for counted areas

Game Preparation

  1. Each player chooses a color
  2. The pieces are laid out
  3. The grid board starts empty, without walls

Gameplay

  1. Players take turns alternating
  2. Place or move token:
    • A token can be moved 0, 1, or 2 spaces
    • Moves can be horizontal, vertical, or in an L-shape (1 space + 1 space at a right angle)
    • A "0-space" move is allowed if it serves a strategic goal
  3. Place wall:
    • After each move, the player must place one wall between two adjacent spaces
    • Walls block movement across that edge
    • Once placed, walls remain
  4. Isolate areas:
    • An area is enclosed by walls
    • If only your pieces are within it, it belongs to you
    • Controlled areas count for the final scoring
  5. Block and confine:
    • You may trap your opponent by strategically placing walls
    • Opponent's pieces in an enclosed area prevent your control

End of Game

  • The game ends when all spaces are occupied or no more meaningful moves are possible
  • Scoring:
    • Each player counts the spaces in controlled areas + their own pieces
    • The player with the most spaces wins
  • In case of a tie, the largest single area can be used as a tiebreaker

 

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