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Snake - Metal Gear Solid Delta - Hueforge

Print Profile(2)

All
A1 mini
X1
H2D
P1P
X1E
H2D Pro
P1S
A1
X1 Carbon
H2S
P2S
H2C
X2D
A2L

AMS - 0.08mm layer, 1 walls, 100% infill
AMS - 0.08mm layer, 1 walls, 100% infill
Designer
4.4 h
1 plate
5.0(3)

Manual Swap (No AMS) - 0.08mm layer, 1 walls, 100% infill
Manual Swap (No AMS) - 0.08mm layer, 1 walls, 100% infill
Designer
4.3 h
1 plate

Open in Bambu Studio
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Description

Coolest character in video game history? Maybe…
 
This is a 5 color hueforge print of Snake from the Metal Gear Solid Delta game. Remake of the classic MGS3.

Instructions:

Print at 100% infill with a layer height of 0.08mm with a base layer of 0.2mm
The Model is 160x160mm in size

You may print at higher layer heights below the Base Thickness of 0.84mm

The Max allowed Thickness is 2.6mm and the Actual Thickness is 2.59997mm

Filaments I Used:

  • #000000 PLA SunIu Black  Transmission Distance: 1
  • #8f949b PLA EIegoo Grey  Transmission Distance: 4.5
  • #a97036 PLA Generic Brown  Transmission Distance: 3
  • #fff2d5 PLA EIegoo Beige  Transmission Distance: 5.6
  • #ffffff PLA SunIu White  Transmission Distance: 6

Swap Instructions:

    Start with Black
    At layer #15 (1.32mm) swap to Grey
    At layer #19 (1.64mm) swap to Brown
    At layer #23 (1.96mm) swap to Beige
    At layer #28 (2.36mm) swap to White for the rest.

Print profiles

I've uploaded 2 print profiles. One for Non-AMS printers with pauses for manual changes at the relevant height (this is how I printed mine), and one for AMS that should to it automatically for you.

If you swap filament profiles I recommend reducing all cooling to 20% or less.
 
Enjoy!

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