Card Board Game - Rebirth of Business Chess Journey
Print Profile(3)



Description
Background Story
In a distant spatiotemporal rift, there exists a place called Golden Light Town, formed by the will of an ancient God of Commerce. This is not only a convergence point for wealth circulating across all realms but also a grand trial ground. Legend has it that only the most exceptional mercantile geniuses can control the core of this place, gaining supreme power to traverse time and space and govern the economies of all realms.
You two, originally two equally matched business magnates in modern society, were drawn into this bizarre ancient-style town by an unexpected spatiotemporal vortex. Your physical bodies have become chess pieces, moving across the board-like streets, while your wills have transformed into two transmigrators competing for the title of 'God of Commerce'.
Here, all rules of commercial warfare have transformed into the most direct principles: acquiring property (shops), recruiting talent (advisors and enforcers), and strategizing (card tactics). You recruit wise individuals from different eras at the Advisor Agency and meet heroes from all walks of life at the Enforcer Agency. You experience unexpected encounters in the Tavern, either losing money to avert disaster or striking it rich.
Every dice roll is a step you take in the river of time, seeking opportunities. Every decision at the Shop Management Office, whether to expand or launch a commercial subversion, tests your wisdom and courage. And every encounter at the Arena is a direct confrontation between the talented individuals under your command.
The ultimate goal is crystal clear: to completely bankrupt your opponent and expel them from this sacred commercial land. The victor will not only return to the modern world but also bring the 'God of Commerce's' blessing back to reality, forever controlling the flow of wealth.
The board is set, the dice await your throw. The trans-temporal commercial legend begins with your move!
Game Rules (Detailed Introduction)
🧩 Game Objective
Become the last player not to go bankrupt by purchasing properties, collecting rent, and weakening opponents using advisor and enforcer cards
👥 Number of Players
2 players
🧮 Starting Resources
Each player receives:
- 1 silver
- 5 copper
- 0 cards
💰 Currency Exchange:
10 copper = 1 silver
5 silver = 1 gold
🧭 Board Structure
- Outer ring 18-space path, including:
- 🟫 6 empty spaces (purchasable)
- 🎓 2 Advisor Agencies
- 👊 2 Enforcer Agencies
- 🍶 2 Taverns (random event)
- Central buildings:
- 🏢 Shop Management Office (purchase land/launch subversion)
- ⚔️ Arena (launch direct attack)
🔁 Turn Flow
- Roll action die:
- 🎲 1~4: Move corresponding steps
- 🛑 Rest: Reroll once, if 'Rest' is rolled twice consecutively, pause for one turn
- Execute space effect (see below)
- End of turn
🧩 Space Effect Description
| Space Type | Effect |
|---|---|
| 🟫 Empty Space | Unowned: Must enter Shop Management Office to purchase Your own shop: Gain 1 copper Opponent's shop: Pay opponent 1 copper |
| 🎓 Advisor Agency | Draw 1 random Advisor card (if cards are depleted, receive 2 currency) |
| 👊 Enforcer Agency | Draw 1 random Enforcer card (if cards are depleted, receive 2 currency) |
| 🍶 Tavern | Roll event die to trigger a random event (see below) |
| 🏢 Shop Management Office (Must land exactly on entrance) | Choose one: 1. Purchase land (pay 8 copper) 2. Initiate a subversion attack (use an Advisor card) |
| ⚔️ Arena (Must land exactly on entrance) | Initiate a direct attack (use an Enforcer card) |
🎲 Tavern Event Table
Roll the event die to trigger one of the following:
| Die Face | Event | Effect |
|---|---|---|
| 1 | 🤯 Disagreement | Discard 1 random card |
| 2 | 🚧 Dispute | Pause next turn |
| 3 | 🍻 Feast | Lose 2 copper |
| 4 | 🥴 Drowsy Drunkenness | Next 2 moves are fixed at 2 steps |
| 5 | 💸 Windfall | Gain 4 copper |
| 6 | 💰 Rewarded | Gain 2 copper |
🃏 Card System
📘 Advisor Cards
| Card | Passive Ability (Defense) | Active Ability (Attack) |
|---|---|---|
| Junior Advisor | Resist same-level subversion | Pay 8 copper to acquire an opponent's property |
| Intermediate Advisor | Resist same-level subversion When Junior attacks you, it's nullified and you're compensated 2 copper | Pay 6 copper to acquire an opponent's property |
| Senior Advisor | Resist same-level subversion When Junior/Intermediate attacks you, they are nullified and you're compensated 4 copper | Pay 4 copper to acquire an opponent's property |
📙 Enforcer Cards
| Card | Passive Ability (Defense) | Active Ability (Attack) |
|---|---|---|
| Junior Enforcer | Block same-level threat | Directly seize 2 copper from opponent |
| Intermediate Enforcer | Block same-level threat When Junior attacks you, attacker pauses next turn | Directly seize 3 copper from opponent |
| Senior Enforcer | Block same-level threat When Junior/Intermediate attacks you, attacker must discard 2 cards | Directly seize 4 copper from opponent |
Cards must be returned to the discard pile after use
⚔️ Attack Rules
- Must enter the 【🏢Shop Management Office】 or 【⚔️Arena】 to initiate an attack
- Attacker plays card face down
- Defender decides whether to respond
- Reveal cards simultaneously for resolution
- If unable to defend, directly suffer the active ability's effect
🎯 Special Rules (Easter Eggs)
1. Space Conflict
- If two players stop on the same normal space
- Can choose to trigger one of the following two conflicts:
- A. Space Conflict (Direct Engagement): Both players secretly play one Enforcer card, then reveal them to compare (Senior > Intermediate > Junior). The loser is penalized according to the opponent's Enforcer card's active ability
- B. High Stakes Agreement (Requires opponent's consent): If the opponent agrees, engage in high stakes gambling
2. High Stakes Agreement (Requires mutual consent)
- Both players wager: 1 shop + 3 Enforcer cards
- Engage in a best of three Enforcer card duel
- Winner gains opponent's shop
🏆 Victory Condition
When a player is unable to pay any costs (insufficient copper, silver, or gold), they go bankrupt.
The other party immediately wins!

Model Assembly Instructions:




The card components were created using the MakerWorld Sign Customizer
(https://makerworld.com.cn/makerlab/makeMySign)
This model, from its creation to game rule designation, background story, and mode, is entirely original. Creating it was not easy, so please show your support
Note that there are 3 configurations. The first configuration is for the main body and model parts. Although there are many plates, most are repeated buildings, making assembly easy to get started with. The second configuration is for cards, dice, and props. If you don't have enough ingots/money, you can print more. The third configuration is a storage box, convenient for storing props and accessories. Note: The Arena building is not included in the configuration. A separate model for the building was previously released at https://makerworld.com.cn/zh/models/1535644-guo-feng-jian-zhu-shuang-ceng-ge-lou#profileId-1672842 and can be printed directly. Actually, it's fine even without the building; it's just a combat stage.
My chosen filament and material brand are both Bambu Lab PLA. There have been no issues with printing so far. Some internal parts of the houses might have a little stringing, but after trimming, it doesn't affect the appearance


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License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.


































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