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Card Board Game - Rebirth of Business Chess Journey

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A1 mini
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A2L

Board Game Main Body
Board Game Main Body
Designer
37.1 h
36 plates

Accessories Storage Box
Accessories Storage Box
Designer
4.6 h
3 plates

accessories and props
accessories and props
Designer
7.9 h
12 plates

Open in Bambu Studio
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Description

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Background Story

In a distant spatiotemporal rift, there exists a place called Golden Light Town, formed by the will of an ancient God of Commerce. This is not only a convergence point for wealth circulating across all realms but also a grand trial ground. Legend has it that only the most exceptional mercantile geniuses can control the core of this place, gaining supreme power to traverse time and space and govern the economies of all realms.

You two, originally two equally matched business magnates in modern society, were drawn into this bizarre ancient-style town by an unexpected spatiotemporal vortex. Your physical bodies have become chess pieces, moving across the board-like streets, while your wills have transformed into two transmigrators competing for the title of 'God of Commerce'.

Here, all rules of commercial warfare have transformed into the most direct principles: acquiring property (shops), recruiting talent (advisors and enforcers), and strategizing (card tactics). You recruit wise individuals from different eras at the Advisor Agency and meet heroes from all walks of life at the Enforcer Agency. You experience unexpected encounters in the Tavern, either losing money to avert disaster or striking it rich.

Every dice roll is a step you take in the river of time, seeking opportunities. Every decision at the Shop Management Office, whether to expand or launch a commercial subversion, tests your wisdom and courage. And every encounter at the Arena is a direct confrontation between the talented individuals under your command.

The ultimate goal is crystal clear: to completely bankrupt your opponent and expel them from this sacred commercial land. The victor will not only return to the modern world but also bring the 'God of Commerce's' blessing back to reality, forever controlling the flow of wealth.

The board is set, the dice await your throw. The trans-temporal commercial legend begins with your move!

Game Rules (Detailed Introduction)

🧩 Game Objective

Become the last player not to go bankrupt by purchasing properties, collecting rent, and weakening opponents using advisor and enforcer cards

👥 Number of Players

2 players

🧮 Starting Resources

Each player receives:

  • 1 silver
  • 5 copper
  • 0 cards

💰 Currency Exchange:

10 copper = 1 silver
5 silver = 1 gold

🧭 Board Structure

  • Outer ring 18-space path, including:
    • 🟫 6 empty spaces (purchasable)
    • 🎓 2 Advisor Agencies
    • 👊 2 Enforcer Agencies
    • 🍶 2 Taverns (random event)
  • Central buildings:
    • 🏢 Shop Management Office (purchase land/launch subversion)
    • ⚔️ Arena (launch direct attack)

🔁 Turn Flow

  1. Roll action die:
    • 🎲 1~4: Move corresponding steps
    • 🛑 Rest: Reroll once, if 'Rest' is rolled twice consecutively, pause for one turn
  2. Execute space effect (see below)
  3. End of turn

🧩 Space Effect Description

Space TypeEffect
🟫 Empty SpaceUnowned: Must enter Shop Management Office to purchase
Your own shop: Gain 1 copper
Opponent's shop: Pay opponent 1 copper
🎓 Advisor AgencyDraw 1 random Advisor card (if cards are depleted, receive 2 currency)
👊 Enforcer AgencyDraw 1 random Enforcer card (if cards are depleted, receive 2 currency)
🍶 TavernRoll event die to trigger a random event (see below)
🏢 Shop Management Office
(Must land exactly on entrance)
Choose one:
1. Purchase land (pay 8 copper)
2. Initiate a subversion attack (use an Advisor card)
⚔️ Arena
(Must land exactly on entrance)
Initiate a direct attack (use an Enforcer card)

🎲 Tavern Event Table

Roll the event die to trigger one of the following:

Die FaceEventEffect
1🤯 DisagreementDiscard 1 random card
2🚧 DisputePause next turn
3🍻 FeastLose 2 copper
4🥴 Drowsy DrunkennessNext 2 moves are fixed at 2 steps
5💸 WindfallGain 4 copper
6💰 RewardedGain 2 copper

🃏 Card System

📘 Advisor Cards

CardPassive Ability (Defense)Active Ability (Attack)
Junior AdvisorResist same-level subversionPay 8 copper to acquire an opponent's property
Intermediate AdvisorResist same-level subversion
When Junior attacks you, it's nullified and you're compensated 2 copper
Pay 6 copper to acquire an opponent's property
Senior AdvisorResist same-level subversion
When Junior/Intermediate attacks you, they are nullified and you're compensated 4 copper
Pay 4 copper to acquire an opponent's property

📙 Enforcer Cards

CardPassive Ability (Defense)Active Ability (Attack)
Junior EnforcerBlock same-level threatDirectly seize 2 copper from opponent
Intermediate EnforcerBlock same-level threat
When Junior attacks you, attacker pauses next turn
Directly seize 3 copper from opponent
Senior EnforcerBlock same-level threat
When Junior/Intermediate attacks you, attacker must discard 2 cards
Directly seize 4 copper from opponent

Cards must be returned to the discard pile after use

⚔️ Attack Rules

  • Must enter the 【🏢Shop Management Office】 or 【⚔️Arena】 to initiate an attack
  • Attacker plays card face down
  • Defender decides whether to respond
  • Reveal cards simultaneously for resolution
  • If unable to defend, directly suffer the active ability's effect

🎯 Special Rules (Easter Eggs)

1. Space Conflict

  • If two players stop on the same normal space
  • Can choose to trigger one of the following two conflicts:
    • A. Space Conflict (Direct Engagement): Both players secretly play one Enforcer card, then reveal them to compare (Senior > Intermediate > Junior). The loser is penalized according to the opponent's Enforcer card's active ability
    • B. High Stakes Agreement (Requires opponent's consent): If the opponent agrees, engage in high stakes gambling

2. High Stakes Agreement (Requires mutual consent)

  • Both players wager: 1 shop + 3 Enforcer cards
  • Engage in a best of three Enforcer card duel
  • Winner gains opponent's shop

🏆 Victory Condition

When a player is unable to pay any costs (insufficient copper, silver, or gold), they go bankrupt.
The other party immediately wins!

Model Assembly Instructions:

The card components were created using the MakerWorld Sign Customizer

(https://makerworld.com.cn/makerlab/makeMySign)

This model, from its creation to game rule designation, background story, and mode, is entirely original. Creating it was not easy, so please show your support

Note that there are 3 configurations. The first configuration is for the main body and model parts. Although there are many plates, most are repeated buildings, making assembly easy to get started with. The second configuration is for cards, dice, and props. If you don't have enough ingots/money, you can print more. The third configuration is a storage box, convenient for storing props and accessories. Note: The Arena building is not included in the configuration. A separate model for the building was previously released at https://makerworld.com.cn/zh/models/1535644-guo-feng-jian-zhu-shuang-ceng-ge-lou#profileId-1672842 and can be printed directly. Actually, it's fine even without the building; it's just a combat stage.

My chosen filament and material brand are both Bambu Lab PLA. There have been no issues with printing so far. Some internal parts of the houses might have a little stringing, but after trimming, it doesn't affect the appearance

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Creating original large models is not easy, please show your support

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.