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Cave Troll for Dungeons and Dragons
IP Report
Print Profile(1)

0.16mm layer, 2 walls, 15% infill
Designer
2.1 h
1 plate
Open in Bambu Studio
Boost
1011
3579
110
31
1.8 k
1.1 k
Released
Description
Content has been automatically translated.
Cave Troll
Huge monstrosity, chaotic evil
- Armor Class 16 (natural armor)
- Hit Points 126 (12d12 + 48)
- Speed 30 ft.
- Challenge 8 (3,900 XP)
- Size: 75 mm base
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 13 (+1) | 20 (+5) | 7 (-2) | 9 (-1) | 7 (-2) |
- Senses Darkvision 60 ft., Passive Perception 9
- Languages Giant
- Regeneration. The troll regains 15 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of its next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
- Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
- Sunlight Sensitivity. While in sunlight, the troll has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack. The troll makes three attacks: two with its club and one with its bite.
- Club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
License
This user content is licensed under a Standard Digital File License.
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.














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