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Cave Troll for Dungeons and Dragons

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All
H2D
H2D Pro
P1S
X1 Carbon
P1P
X1
A1 mini
A1
X1E

0.16mm layer, 2 walls, 15% infill
0.16mm layer, 2 walls, 15% infill
Designer
2.1 h
1 plate
4.8(83)

Open in Bambu Studio
Boost
1009
3580
110
31
1.8 k
1.1 k
Released 

Description

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Cave Troll 

Huge monstrosity, chaotic evil

  • Armor Class 16 (natural armor)
  • Hit Points 126 (12d12 + 48)
  • Speed 30 ft.
  • Challenge 8 (3,900 XP)
  • Size: 75 mm base
STRDEXCONINTWISCHA
20 (+5)13 (+1)20 (+5)7 (-2)9 (-1)7 (-2)
  • Senses Darkvision 60 ft., Passive Perception 9
  • Languages Giant
  • Regeneration. The troll regains 15 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of its next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
  • Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
  • Sunlight Sensitivity. While in sunlight, the troll has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

 

Actions

 

  • Multiattack. The troll makes three attacks: two with its club and one with its bite.
  • Club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

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