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Guardian of the Myconid Forest for DND

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A1 mini
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0.16mm layer, 2 walls, 15% infill
0.16mm layer, 2 walls, 15% infill
Designer
2.8 h
1 plate
4.9(15)

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Description

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Since the "Myconid Forest Guardian" is not an official Dungeons & Dragons creature, I have created a homebrew stat block based on myconid lore and the appearance of the 3D model I showed you. You can use it as a creature for a more challenging encounter in your game.

Here are the stats for the first Myconid Forest Guardian:

Myconid Forest Guardian (Homebrew)

Medium plant, lawful neutral

   Armor Class 15 (natural armor)

   Hit Points 75 (10d8 + 30)

   Speed 20 feet.

   Challenge 4 (1,100 XP)

 

   STR       DEX       CON     INT      WIS      CHA
16 (+3)    10 (+0)    16 (+3)    8 (-1)    14 (+2)    10 (+0)

 

 

   Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks.

   Damage Immunities Poison

   Condition Immunities Frightened, Poisoned, Paralyzed

   Senses darkvision 120 feet, passive Perception 12

   Languages Telepathy (via spores)

   Sunlight Sickness. While exposed to sunlight, the myconid has disadvantage on attack rolls, ability checks, and saving throws. It dies if it spends more than 1 hour in direct sunlight.

Actions

   Multiattack. The guardian makes two Slam attacks.

   Slam. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) poison damage.

   Pacifying Spores (Recharge 5-6). The myconid releases spores in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw. On a failed save, a creature is stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

   Rapport Spores. The guardian emits spores in a 30-foot radius. Creatures in the area that are not undead, constructs, or elementals can communicate telepathically with each other while within 30 feet of the guardian. This effect lasts for 1 hour.

   Distress Spores. When the myconid takes damage, it releases spores that can be detected by other myconids within 240 feet.

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