Marauder Mk 1 for Battletech
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Description
🛰️ Model: Marauder M1
🎨 Original Design by: Maverik
🛠️ FDM‑Optimized by: JediMaveriC
☕ Support my mechbay: https://ko‑fi.com/jedimaveric
The Marauder M1 is an iconic Inner Sphere heavy mech, first fielded by the DRG. Known for its bulky, angular design—bristling with weaponry—it was considered advanced for its era in both armor and electronics. Though slow, it delivers devastating serial firepower with multiple autocannons, missile lances, and lasers.
This particular model is adapted from a kit rather than a licensed Marauder MK1, so some articulation features had to be removed. Ball joints are unusable—everything is glued statically now. Pegs, especially in the shoulder pads, should be removed. Only the two main guide dowels remain effective.
I’ve included one leg split into parts so you can reposition it in Bambu Studio and mirror it for the other side. I haven’t physically tested printing a leg in parts.
Assembly Instructions:
- Glue the two torso halves together.
- Glue the two waist halves together.
- Attach the legs to the waist assembly.
- Glue the waist-and-leg assembly to the torso.
- Attach each shoulder to its forearm.
- Glue the shoulder‑forearm assemblies to the torso.
- Glue the gun barrels onto the forearms.
- Attach the shoulder pads—remove the little peg inserts first.
- Glue the top-mounted cannon onto the torso.
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