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Ogre for Dungeons and Dragons (DND)

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0.16mm layer, 2 walls, 10% infill
0.16mm layer, 2 walls, 10% infill
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1.4 h
1 plate
4.9(39)

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Description

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OGRE

   Large creature (Giant), Chaotic Evil

   Armor Class: 11 (Leather Armor)

   Hit Points: 59 (7d10 + 21)

   Speed: 40 ft (12 meters)

STR    DEX    CON    INT    WIS    CHA
19 (+4)    8 (-1)    16 (+3)    7 (-2)    7 (-2)    7 (-2)

   Senses: Darkvision 60 ft, Passive Perception 8

   Languages: Common, Giant

   Challenge: 2 (450 XP)

Actions

   Great Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

   Javelin. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Notes for the DM:

   Strategy: Ogres are brutish and not very intelligent. They usually charge the nearest enemy and attack with their great club until the target falls.

   Variants: You can give them heavier armor (Half Plate, AC 13) or a different weapon to vary.

   Behavior: They are often found in small groups, sometimes with goblins, hobgoblins, or orcs whom they intimidate.

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