Ogre for Dungeons and Dragons (DND)
Print Profile(1)

Description
OGRE
Large creature (Giant), Chaotic Evil
Armor Class: 11 (Leather Armor)
Hit Points: 59 (7d10 + 21)
Speed: 40 ft (12 meters)
STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 16 (+3) 7 (-2) 7 (-2) 7 (-2)
Senses: Darkvision 60 ft, Passive Perception 8
Languages: Common, Giant
Challenge: 2 (450 XP)
Actions
Great Club. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Notes for the DM:
Strategy: Ogres are brutish and not very intelligent. They usually charge the nearest enemy and attack with their great club until the target falls.
Variants: You can give them heavier armor (Half Plate, AC 13) or a different weapon to vary.
Behavior: They are often found in small groups, sometimes with goblins, hobgoblins, or orcs whom they intimidate.
License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.










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