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Arcade Hoops – Electronic Desktop Basketball Game

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Print Profile(1)

All
P1S
P1P
X1
X1 Carbon
X1E

0.2mm layer, 2 walls, 10% infill
0.2mm layer, 2 walls, 10% infill
Designer
11.8 h
10 plates
5.0(4)

Open in Bambu Studio
Boost
160
379
20
8
180
37
Released 

Description

Bring the arcade to your desktop with this Arduino-powered mini basketball shooter! This buildable game features a digital scoreboard with high score tracking, a countdown timer, and a spring-loaded launcher to fire those perfect shots. It’s fast-paced, addictive, and way more fun than staring at your inbox.

 

Powered by an Arduino Nano, the electronics are a medium difficulty introduction to building a fully functional Arduino project. The provided source code (GitHub) is tweakable to mod the game to your liking. The launcher gives a satisfying spring, and the compact design makes it perfect for an office challenge, maker faire demo, or just flexing your printing + electronics skills. 

 

Be sure to read the comprehensive assembly guide PDF (also available on GitHub) before diving into this project. A full list of materials is included in the guide.

 

Features:

  • Arduino Nano Controlled – Manages countdown, score, and high score. (Optional sound)
  • Real-Time Digital Display – High score + game timer.
  • Spring-Loaded Launcher – Aim and fire to land those buzzer beaters.
  • Compact and Portable – Mini footprint, max playability.
  • Great for Modding – Adjust difficulty, scoring, or even add sound.

 

Contest Note

Boost Me (for free)

This project was created for the MakerWorld Mini Arcade Challenge—a celebration of retro fun at micro scale! But sadly missed the cut-off time due to personal reasons.

 

 


Documentation (2)

Assembly Guide (1)
Basketball Desktop Arcade Game Build Instructions.pdf
Other Files (1)
Schematic.pdf

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License

This user content is licensed under a Standard Digital File License.

You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.