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Griffin for Dungeons and Dragons DND

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0.16mm layer, 2 walls, 15% infill
0.16mm layer, 2 walls, 15% infill
Designer
2.9 h
1 plate
4.8(28)

0.16mm layer, 2 walls, 15% infill
0.16mm layer, 2 walls, 15% infill
Designer
2.9 h
1 plate
4.7(6)

High quality 0.2mm nozzle, 0.08mm layer, 4 walls, 15% infill
High quality 0.2mm nozzle, 0.08mm layer, 4 walls, 15% infill
13.2 h
1 plate
4.6(7)

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Description

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Griffin

  • Armor Class (AC): 12 (natural armor)
  • Hit Points (HP): 59 (7d10+21)
  • Speed: 30 ft, fly 80 ft
  • Size: Large
  • Alignment: Unaligned

Ability Scores:

  • Strength (STR): 18 (+4)
  • Dexterity (DEX): 15 (+2)
  • Constitution (CON): 16 (+3)
  • Intelligence (INT): 2 (-4)
  • Wisdom (WIS): 13 (+1)
  • Charisma (CHA): 8 (-1)

Skills:

  • Perception: +5 (double proficiency bonus, reflecting keen eyesight)

Senses:

  • Darkvision: 60 ft
  • Passive Perception: 15

Languages:

  • — (griffins typically do not speak languages, though they might understand simple commands from a master if trained)

Damage Resistances:

  • None

Damage Immunities:

  • None

Condition Immunities:

  • None

Vulnerabilities:

  • None

Weaknesses:

  • None

Special Abilities:

  • Keen Sight: The griffin has advantage on Wisdom (Perception) checks that rely on sight

Actions:

  • Multiattack: The griffin makes two attacks: one with its beak and one with its talons
  • Beak: Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 1d8+4 piercing damage
  • Talons: Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 2d6+4 slashing damage

Challenge Rating: 2 (450 XP)

General Gameplay Notes: Griffins are majestic creatures with the body and hind legs of a lion, and the head and wings of an eagle. They are ferocious and territorial hunters, often used as mounts by knights or explorers in fantasy realms. If your character is a “master of beasts,” they might have trained this griffin to be their loyal companion

 

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