Griffin for Dungeons and Dragons DND
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Description
Griffin
- Armor Class (AC): 12 (natural armor)
- Hit Points (HP): 59 (7d10+21)
- Speed: 30 ft, fly 80 ft
- Size: Large
- Alignment: Unaligned
Ability Scores:
- Strength (STR): 18 (+4)
- Dexterity (DEX): 15 (+2)
- Constitution (CON): 16 (+3)
- Intelligence (INT): 2 (-4)
- Wisdom (WIS): 13 (+1)
- Charisma (CHA): 8 (-1)
Skills:
- Perception: +5 (double proficiency bonus, reflecting keen eyesight)
Senses:
- Darkvision: 60 ft
- Passive Perception: 15
Languages:
- — (griffins typically do not speak languages, though they might understand simple commands from a master if trained)
Damage Resistances:
- None
Damage Immunities:
- None
Condition Immunities:
- None
Vulnerabilities:
- None
Weaknesses:
- None
Special Abilities:
- Keen Sight: The griffin has advantage on Wisdom (Perception) checks that rely on sight
Actions:
- Multiattack: The griffin makes two attacks: one with its beak and one with its talons
- Beak: Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 1d8+4 piercing damage
- Talons: Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 2d6+4 slashing damage
Challenge Rating: 2 (450 XP)
General Gameplay Notes: Griffins are majestic creatures with the body and hind legs of a lion, and the head and wings of an eagle. They are ferocious and territorial hunters, often used as mounts by knights or explorers in fantasy realms. If your character is a “master of beasts,” they might have trained this griffin to be their loyal companion
License
You shall not share, sub-license, sell, rent, host, transfer, or distribute in any way the digital or 3D printed versions of this object, nor any other derivative work of this object in its digital or physical format (including - but not limited to - remixes of this object, and hosting on other digital platforms). The objects may not be used without permission in any way whatsoever in which you charge money, or collect fees.








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