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Wall Go (Inspired by The Devil's Plan 2)

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0.2mm layer, 2 walls, 15% infill
0.2mm layer, 2 walls, 15% infill
Designer
12.4 h
5 plates
4.5(2)

0.2mm layer, 2 walls, 15% infill
0.2mm layer, 2 walls, 15% infill
Designer
10.3 h
5 plates
5.0(1)

Open in Bambu Studio
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Released 

Description

Wall Go is a fast-paced, strategic board game designed for up to four players. Set within a compact, gridded arena, players compete to outmaneuver one another by placing walls and advancing their tokens toward specific objectives. Every move counts, and blocking your opponents at the right moment can turn the tide of the game.

This 3D model is an original interpretation inspired by a game concept seen in Korean game show: Devil's Plan 2. While the mechanics and layout echo familiar tactical gameplay, this version introduces unique visual elements and customizable components for tabletop simulation or digital prototyping.

Wall Go – Game Rules (2 Players)

2 Players Setup:

Each player starts by placing two cylinders on the board:

  • Player 1 places their cylinders at (2,2) and (6,6)
  • Player 2 places their cylinders at (2,6) and (6,2)

After that, players take turns placing their remaining cylinders in any unoccupied spaces on the board in the following order:

Player 1 → Player 2 → Player 2 → Player 1

 

3, 4 Players Setup:

players take turns placing their 2 cylinders in any unoccupied spaces on the board in the following order:

Player 1 → Player 2 → Player 3 → (Player 4) → (Player 4) → Player 3 → Player 2 → Player 1

Objective:

Surround the most tiles on the board with walls, ensuring your cylinders are inside the enclosed area.

Gameplay:

  • On their turn, a player chooses one of their cylinders to move.
  • A cylinder can move 1 or 2 steps in any cardinal direction: up, down, left, or right.
  • A cylinder cannot move into a space already occupied by an opponent's cylinder.
  • A cylinder can move back to its original position if desired.

After moving, the player must place one wall piece on one of the four sides surrounding the space they just moved to.

Then, it’s the other player’s turn.

End of Game:

The game ends when all enclosed areas (completely surrounded by walls) are formed and each player's cylinder is trapped inside a closed space.

The player who controls the largest number of enclosed tiles wins.

 

Features:
    •    Designed for 2 to 4 players
    •    Modular wall elements for dynamic gameplay
    •    Clean, minimalist board design with clearly defined player zones
    •    Ideal for 3D printing, game prototyping, or virtual tabletop engines

 

Note: 

  1. This model is not affiliated with or endorsed by any TV show or production company. It is an independently created interpretation for educational and design purposes.
  2. The model shown in the photo is an early prototype. Design issues—such as overly wide walls and not enough space along the board’s rim—have been fixed in the final version

If you like it, feel free to give me a boost!

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