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Savage Minotaur for Dungeons and Dragons DND

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A1 mini
X1 Carbon
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A1
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A2L

0.12mm layer, 2 walls, 15% infill
0.12mm layer, 2 walls, 15% infill
Designer
3.3 h
1 plate
5.0(6)

0.16mm layer, 2 walls, 15% infill
0.16mm layer, 2 walls, 15% infill
2.3 h
1 plate
5.0(1)

Open in Bambu Studio
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326
1128
12
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428
243
Released 

Description

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Savage Minotaur

   Size: Large
   Type: Monstrosity
   Armor Class: 13 (natural armor)
   Hit Points: 65 (7d10 + 28)
   Speed: 35 feet

STR         DEX         CON      INT         WIS      CHA
19 (+4)    12 (+1)    18 (+4)    6 (-2)    9 (-1)    7 (-2)

   Saving Throws: Str +7, Con +7
   Senses: Darkvision 60 feet, passive Perception 9
   Languages: Common, Giant
   Challenge: 2 (450 XP)

Traits:

   Trampling Charge: If the minotaur moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is knocked prone, the minotaur can make one slam attack as a bonus action.
   Labyrinthine Recall: The minotaur has advantage on saving throws against becoming lost.
   Relentless Charge: When the minotaur reduces a creature to 0 hit points with a melee attack on its turn, the minotaur can move up to half its speed and make one slam attack as a bonus action.
   Primal Fury: At the start of its turn, if the minotaur hasn't taken any damage since its last turn, it enters a rage. While raging, it has advantage on melee attack rolls and Strength checks. The rage lasts for 1 minute or until the minotaur is incapacitated.

Actions:

   Slam: Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 9 (2d4 + 4) bludgeoning damage.
   Gore: Melee Weapon Attack: +6 to hit, reach 5 feet, one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be pushed 10 feet away from the minotaur.

Dungeon Master's Notes:

   This minotaur is more feral, relying entirely on brute strength and rage.
   Its slightly higher speed reflects its lack of heavy weaponry.
   Its low Intelligence and Wisdom make it even more susceptible to manipulation and environmental hazards.
   You might encounter it in more natural environments, such as a mountain lair or wandering a forest.
   Consider using its Primal Fury trait to make it more dangerous at the start of combat.

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