Faceless Wizard for Dungeons and Dragons DND
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Description
Faceless Wizard
Size: Medium
Type: Humanoid (any humanoid race)
Armor Class: 12 (mage robe, Dexterity)
Hit Points: 49 (11d8)
Speed: 30 feet
STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 10 (+0) 17 (+3) 13 (+1) 11 (+0)
Saving Throws: Int +6, Wis +4
Skills: Arcana +6, History +6, Perception +4, Stealth +4
Senses: Passive Perception 11
Languages: Common, plus two others of its choice
Challenge: 4 (1100 XP)
Traits:
Spellcasting: The wizard is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, spell attack bonus +6). It has the following wizard spells prepared:
Cantrips (at will): Light, Mage hand, Ray of frost, Chill touch
1st level (4 slots): Sleep, Magic missile, Shield, Thunderwave
2nd level (3 slots): Darkness, Mirror image, Hold person
3rd level (3 slots): Counterspell, Fireball, Lightning bolt
4th level (1 slot): Stoneskin
Unease Presence: Any creature that starts its turn within 30 feet of the wizard must make a Wisdom saving throw (DC 12), or it is frightened until the end of its next turn. A creature that succeeds on its saving throw is immune to this effect for the next 24 hours.
Master of Concealment: The wizard has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
Actions:
Staff: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.
Notes for the Dungeon Master:
This faceless wizard is a cunning and elusive spellcaster. Its lack of a face can be an intriguing narrative element. Is it a symbol of something? A curse? A choice?
Its Unease Presence trait can be very effective for controlling the battlefield and hindering the approach of the characters.
It uses its Darkness spell to hinder vision and then uses Mirror image to confuse its opponents.
Fireball and Lightning Bolt are its main damage options, while Hold Person can remove a character from combat. Counterspell is essential to defend against other spellcasters.
Consider giving it magical items that enhance its spellcasting power or its ability to conceal itself.
Its motivation is key to making it an interesting villain or ally. What is this faceless wizard looking for? What secrets does it hide?
License
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