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Faceless Wizard for Dungeons and Dragons DND

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A1 mini
X1E
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P1S
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A2L

0.2mm nozzle, 0.08mm layer, 4 walls, 15% infill
0.2mm nozzle, 0.08mm layer, 4 walls, 15% infill
Designer
1.9 h
1 plate
4.7(6)

Open in Bambu Studio
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Description

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Faceless Wizard

   Size: Medium
   Type: Humanoid (any humanoid race)
   Armor Class: 12 (mage robe, Dexterity)
   Hit Points: 49 (11d8)
   Speed: 30 feet

STR        DEX        CON        INT        WIS           CHA
9 (-1)    14 (+2)    10 (+0)    17 (+3)    13 (+1)    11 (+0)

   Saving Throws: Int +6, Wis +4
   Skills: Arcana +6, History +6, Perception +4, Stealth +4
   Senses: Passive Perception 11
   Languages: Common, plus two others of its choice
   Challenge: 4 (1100 XP)

Traits:

   Spellcasting: The wizard is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, spell attack bonus +6). It has the following wizard spells prepared:
       Cantrips (at will): Light, Mage hand, Ray of frost, Chill touch
       1st level (4 slots): Sleep, Magic missile, Shield, Thunderwave
       2nd level (3 slots): Darkness, Mirror image, Hold person
       3rd level (3 slots): Counterspell, Fireball, Lightning bolt
       4th level (1 slot): Stoneskin
   Unease Presence: Any creature that starts its turn within 30 feet of the wizard must make a Wisdom saving throw (DC 12), or it is frightened until the end of its next turn. A creature that succeeds on its saving throw is immune to this effect for the next 24 hours.
   Master of Concealment: The wizard has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.

Actions:

   Staff: Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage.

Notes for the Dungeon Master:

   This faceless wizard is a cunning and elusive spellcaster. Its lack of a face can be an intriguing narrative element. Is it a symbol of something? A curse? A choice?
   Its Unease Presence trait can be very effective for controlling the battlefield and hindering the approach of the characters.
   It uses its Darkness spell to hinder vision and then uses Mirror image to confuse its opponents.
   Fireball and Lightning Bolt are its main damage options, while Hold Person can remove a character from combat. Counterspell is essential to defend against other spellcasters.
   Consider giving it magical items that enhance its spellcasting power or its ability to conceal itself.
   Its motivation is key to making it an interesting villain or ally. What is this faceless wizard looking for? What secrets does it hide?

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